By JuliaNo - 2/15/2017
In this part of my script, people should see initials (from a list of initials) on the right side of the screen and at the same time the question "How many tokens do you want to give to [initials]?" However, my script now shows the initials in the question that were displayed on the frame before on the right corner. I know the problem lies here:
<text tokensV2> / items = ("How many tokens do you want to give to <% getItem(item.InitialsPlayerB,text.InitialsPlayerB.currentvalue) %>?") / position = (50,45) </text> However, I am not sure what I should put in there to make it work.
Here is the rest of the code in this part:
<text V2Instructions> / items = ("The real game starts now.") / halign = center </text>
<text SpaceToStart> / items = ("Press Space to start") / position = (50,80) / fontstyle = ("Calibri", 2.08%, false, true, false, false, 5, 1) </text>
<trial V2StartingExperiment> /stimulusframes = [1= V2Instructions, SpaceToStart] / validresponse = (" ") </trial>
<item InitialsPlayerB> /1 = "D.K." /2 = "E.J." /3 = "A.K." /4 = "L.B." /5 = "M.N." /6 = "F.S." /7 = "J.M." /8 = "K.A." /9 = "R.B." /10 = "S.F." /11 = "J.W." /12 = "T.H." /13 = "A.S." /14 = "T.G." /15 = "E.B." /16 = "S.P." /17 = "R.D." /18 = "E.P." </item>
<text InitialsPlayerB> / items = InitialsPlayerB / select = noreplace / position = (80,10) / font = ("Calibri", -20, 700, 0, 49) / fontstyle = ("Calibri", 5%) </text>
<item FlagB> /1 = "stimulusMaterial/Flag_of_Portugal.png" /2= "stimulusMaterial/Flag_of_Portugal.png" /3= "stimulusMaterial/Flag_of_Portugal.png" /4= "stimulusMaterial/Flag_of_Portugal.png" /5= "stimulusMaterial/Flag_of_Portugal.png" /6= "stimulusMaterial/Flag_of_Portugal.png" /7= "stimulusMaterial/Flag_of_Portugal.png" /8= "stimulusMaterial/Flag_of_Portugal.png" /9= "stimulusMaterial/Flag_of_Portugal.png" /10 = "stimulusMaterial/Flag_of_Germany.png" /11 = "stimulusMaterial/Flag_of_Germany.png" /12 = "stimulusMaterial/Flag_of_Germany.png" /13 = "stimulusMaterial/Flag_of_Germany.png" /14 = "stimulusMaterial/Flag_of_Germany.png" /15 = "stimulusMaterial/Flag_of_Germany.png" /16 = "stimulusMaterial/Flag_of_Germany.png" /17 = "stimulusMaterial/Flag_of_Germany.png" /18 = "stimulusMaterial/Flag_of_Germany.png" </item>
<picture FlagB> / items = FlagB / position = (80, 20) / size = (90,60) / select =noreplace </picture>
<text tokensV2> / items = ("How many tokens do you want to give to <% getItem(item.InitialsPlayerB,text.InitialsPlayerB.currentvalue) %>?") / position = (50,45) </text>
<trial TokensGivenV2> / stimulusframes = [1=line, 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, instruTokens,tokensV2,InitialsPlayerB,FlagB, OwnInitials, OwnFlag] / inputdevice = mouse / validresponse = (00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10) </trial>
<text ScoreSummaryText> /items = ("This is the end of the game. Press space to see your score and a summary of all answers.") / halign = center </text>
<text EndScoreParticipant> /items = ("Your score is>. ~n~n~n~nPress space to continue") / halign = center </text>
<trial ScoreSummary> /stimulusframes = [1= ScoreSummaryText] / validresponse = (" ") </trial>
<trial EndScoreParticipant> /stimulusframes = [1= EndScoreParticipant] / validresponse = (" ") </trial>
<block PrisonersDilemmaV2> / trials = [1 = V2StartingExperiment; 2-19 = TokensGivenV2; 20=ScoreSummary, EndScoreParticipant] </block>
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By Dave - 2/15/2017
+xIn this part of my script, people should see initials (from a list of initials) on the right side of the screen and at the same time the question "How many tokens do you want to give to [initials]?" However, my script now shows the initials in the question that were displayed on the frame before on the right corner. I know the problem lies here: <text tokensV2> / items = ("How many tokens do you want to give to <% getItem(item.InitialsPlayerB,text.InitialsPlayerB.currentvalue) %>?") / position = (50,45) </text> However, I am not sure what I should put in there to make it work. Here is the rest of the code in this part: <text V2Instructions> / items = ("The real game starts now.") / halign = center </text> <text SpaceToStart> / items = ("Press Space to start") / position = (50,80) / fontstyle = ("Calibri", 2.08%, false, true, false, false, 5, 1) </text> <trial V2StartingExperiment> /stimulusframes = [1= V2Instructions, SpaceToStart] / validresponse = (" ") </trial> <item InitialsPlayerB> /1 = "D.K." /2 = "E.J." /3 = "A.K." /4 = "L.B." /5 = "M.N." /6 = "F.S." /7 = "J.M." /8 = "K.A." /9 = "R.B." /10 = "S.F." /11 = "J.W." /12 = "T.H." /13 = "A.S." /14 = "T.G." /15 = "E.B." /16 = "S.P." /17 = "R.D." /18 = "E.P." </item> <text InitialsPlayerB> / items = InitialsPlayerB / select = noreplace / position = (80,10) / font = ("Calibri", -20, 700, 0, 49) / fontstyle = ("Calibri", 5%) </text> <item FlagB> /1 = "stimulusMaterial/Flag_of_Portugal.png" /2= "stimulusMaterial/Flag_of_Portugal.png" /3= "stimulusMaterial/Flag_of_Portugal.png" /4= "stimulusMaterial/Flag_of_Portugal.png" /5= "stimulusMaterial/Flag_of_Portugal.png" /6= "stimulusMaterial/Flag_of_Portugal.png" /7= "stimulusMaterial/Flag_of_Portugal.png" /8= "stimulusMaterial/Flag_of_Portugal.png" /9= "stimulusMaterial/Flag_of_Portugal.png" /10 = "stimulusMaterial/Flag_of_Germany.png" /11 = "stimulusMaterial/Flag_of_Germany.png" /12 = "stimulusMaterial/Flag_of_Germany.png" /13 = "stimulusMaterial/Flag_of_Germany.png" /14 = "stimulusMaterial/Flag_of_Germany.png" /15 = "stimulusMaterial/Flag_of_Germany.png" /16 = "stimulusMaterial/Flag_of_Germany.png" /17 = "stimulusMaterial/Flag_of_Germany.png" /18 = "stimulusMaterial/Flag_of_Germany.png" </item> <picture FlagB> / items = FlagB / position = (80, 20) / size = (90,60) / select =noreplace </picture> <text tokensV2> / items = ("How many tokens do you want to give to <% getItem(item.InitialsPlayerB,text.InitialsPlayerB.currentvalue) %>?") / position = (50,45) </text> <trial TokensGivenV2> / stimulusframes = [1=line, 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, instruTokens,tokensV2,InitialsPlayerB,FlagB, OwnInitials, OwnFlag] / inputdevice = mouse / validresponse = (00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10) </trial> <text ScoreSummaryText> /items = ("This is the end of the game. Press space to see your score and a summary of all answers.") / halign = center </text> <text EndScoreParticipant> /items = ("Your score is>. ~n~n~n~nPress space to continue") / halign = center </text> <trial ScoreSummary> /stimulusframes = [1= ScoreSummaryText] / validresponse = (" ") </trial> <trial EndScoreParticipant> /stimulusframes = [1= EndScoreParticipant] / validresponse = (" ") </trial> <block PrisonersDilemmaV2> / trials = [1 = V2StartingExperiment; 2-19 = TokensGivenV2; 20=ScoreSummary, EndScoreParticipant] </block> <text tokensV2> / items = ("How many tokens do you want to give to <% getItem(item.InitialsPlayerB,text.InitialsPlayerB.currentvalue) %>?") / position = (50,45) </text>
this seems circular and will not perform any random selection. It should read e.g.
<text tokensV2> / items = ("How many tokens do you want to give to <% text.initialsplayerb.item(text.InitialsPlayerB.nextindex) %>?") / position = (50,45) </text>
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By JuliaNo - 2/22/2017
Thank you. I have a follow-up question. I decided that I want people to use the same initials in two trials right after each other. So people will first see the information "in this round, Player B is <initials>" and then they see the TokensGivenV2 trials.
So my block would look like this: <block PrisonersDilemmaV2> / trials = [1 = V2StartingExperiment; 2,4,6,8,10,12,14,16,18 = PreScreenPlayerB; 3,5,7,9,11,13,15,17,19 = TokensGivenV2; 20=ScoreSummary, EndScoreParticipant] </block>
On the "PreScreenPlayerB" trials they should see the same initials as on the following "TokensGivenV2" trials. Is it possible to refer to the same item in two trials with a similar function as the one above? So something like:
<text NextPlayerB> / items = ("In the next round, Player B is ~n<% text.initialsplayerb.item(text.InitialsPlayerB.nextindex) %>.") / position = (50,45) </text>
<trial PreScreenPlayerB> /stimulusframes = [1= NextPlayerB, FlagB] /timeout = 500 </trial>
(obviously this doesn't work) Or would I have to use a work-around such as randomly picking one of the "PlayerB" items for the first trial (PreScreenPlayerB), assigning that to a value (is that even possible with text, or only with integers?) and then referring to that value variable in the second trial (TokensGivenV2)?
I hope the question is clear.
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By Dave - 2/22/2017
+xThank you. I have a follow-up question. I decided that I want people to use the same initials in two trials right after each other. So people will first see the information "in this round, Player B is <initials>" and then they see the TokensGivenV2 trials. So my block would look like this: <block PrisonersDilemmaV2> / trials = [1 = V2StartingExperiment; 2,4,6,8,10,12,14,16,18 = PreScreenPlayerB; 3,5,7,9,11,13,15,17,19 = TokensGivenV2; 20=ScoreSummary, EndScoreParticipant] </block> On the "PreScreenPlayerB" trials they should see the same initials as on the following "TokensGivenV2" trials. Is it possible to refer to the same item in two trials with a similar function as the one above? So something like: <text NextPlayerB> / items = ("In the next round, Player B is ~n<% text.initialsplayerb.item(text.InitialsPlayerB.nextindex) %>.") / position = (50,45) </text> <trial PreScreenPlayerB> /stimulusframes = [1= NextPlayerB, FlagB] /timeout = 500 </trial> (obviously this doesn't work) Or would I have to use a work-around such as randomly picking one of the "PlayerB" items for the first trial (PreScreenPlayerB), assigning that to a value (is that even possible with text, or only with integers?) and then referring to that value variable in the second trial (TokensGivenV2)? I hope the question is clear. If you don't want to perform a new selection, use
text.initialsplayerb.item(text.InitialsPlayerB.currentindex)
<item InitialsPlayerB> /1 = "D.K." /2 = "E.J." /3 = "A.K." /4 = "L.B." /5 = "M.N." /6 = "F.S." /7 = "J.M." /8 = "K.A." /9 = "R.B." /10 = "S.F." /11 = "J.W." /12 = "T.H." /13 = "A.S." /14 = "T.G." /15 = "E.B." /16 = "S.P." /17 = "R.D." /18 = "E.P." </item>
<text InitialsPlayerB> / items = InitialsPlayerB / select = noreplace / position = (80,10) / font = ("Calibri", -20, 700, 0, 49) / fontstyle = ("Calibri", 5%) </text>
<trial PreScreenPlayerB> /stimulusframes = [1=NextPlayerB] /timeout = 500 </trial>
<text NextPlayerB> / items = ("In the next round, Player B is ~n<% text.initialsplayerb.item(text.InitialsPlayerB.nextindex) %>.") / position = (50,45) </text>
<trial TokensGivenV2> / stimulusframes = [1=tokensV2] / validresponse = (57) </trial>
<text tokensV2> / items = ("How many tokens do you want to give to <% text.initialsplayerb.item(text.InitialsPlayerB.currentindex) %>?") / position = (50,45) </text>
<block myblock> / trials = [1-4 = sequence(prescreenplayerb, TokensGivenV2)] </block>
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