By catithomas - 7/13/2017
Hi,
Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated!
Thanks
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By Dave - 7/13/2017
+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red
<list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list>
with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red.
Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin:
<trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial>
<trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial>
and so forth.
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By catithomas - 7/13/2017
+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Thanks Dave! First time using this program so I'll give that a go and see how it works out - thanks for the quick reply.
Cati :)
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By catithomas - 7/19/2017
+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Hi again Dave,
Got the colours working now some follow up questions:
1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised?
2) In the original task feedback is provided to pts (green O for correct, red X for incorrect) I would like the task to state pts should NOT respond to any answers displayed in colour (i.e. inhibit a spacebar press to 50% of the answers displayed) in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together?
Thank you
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By Dave - 7/19/2017
+x+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Hi again Dave, Got the colours working now some follow up questions: 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? 2) In the original task feedback is provided to pts (green O for correct, red X for incorrect) I would like the task to state pts should NOT respond to any answers displayed in colour (i.e. inhibit a spacebar press to 50% of the answers displayed) in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? Thank you > 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange > but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised?
The solution outlined in my original response should do just that. 50% in red, regardless of level. What exactly did you implement instead and how?
> in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not.
You should modify the <trial>s' /iscorrectresponse logic accordingly. I.e., the the given trial is a "stop"-trial (response displayed in red color), no response (0) should be taken as the correct response.
> If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together?
If you'd rather suppress feedback entirely, remove the /correctmessage and /erromessage attributes from the <trial> elements.
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By catithomas - 7/24/2017
+x+x+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Hi again Dave, Got the colours working now some follow up questions: 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? 2) In the original task feedback is provided to pts (green O for correct, red X for incorrect) I would like the task to state pts should NOT respond to any answers displayed in colour (i.e. inhibit a spacebar press to 50% of the answers displayed) in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? Thank you > 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange > but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? The solution outlined in my original response should do just that. 50% in red, regardless of level. What exactly did you implement instead and how? > in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. You should modify the <trial>s' /iscorrectresponse logic accordingly. I.e., the the given trial is a "stop"-trial (response displayed in red color), no response (0) should be taken as the correct response. > If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? If you'd rather suppress feedback entirely, remove the /correctmessage and /erromessage attributes from the <trial> elements. Thanks have sorted the colour issue. What exactly should I modify in that logic to say that if they respond correctly to a black answer they are given a green O and if the do not respond to a red answer they are given a green O / iscorrectresponse = [(values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.correctness == 2 && trial.1digit1digit.response == 0)]
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By Dave - 7/24/2017
+x+x+x+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Hi again Dave, Got the colours working now some follow up questions: 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? 2) In the original task feedback is provided to pts (green O for correct, red X for incorrect) I would like the task to state pts should NOT respond to any answers displayed in colour (i.e. inhibit a spacebar press to 50% of the answers displayed) in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? Thank you > 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange > but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? The solution outlined in my original response should do just that. 50% in red, regardless of level. What exactly did you implement instead and how? > in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. You should modify the <trial>s' /iscorrectresponse logic accordingly. I.e., the the given trial is a "stop"-trial (response displayed in red color), no response (0) should be taken as the correct response. > If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? If you'd rather suppress feedback entirely, remove the /correctmessage and /erromessage attributes from the <trial> elements. Thanks have sorted the colour issue. What exactly should I modify in that logic to say that if they respond correctly to a black answer they are given a green O and if the do not respond to a red answer they are given a green O / iscorrectresponse = [(values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.correctness == 2 && trial.1digit1digit.response == 0)] First you should add a value (cf. the <values> element in the script) and associated logic that indicates whether the given trial is a "stop" trial or not. Then you would change the /iscorrectresponse logic to something along the lines of:
/ iscorrectresponse = [(values.isstoptrial==false && values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.isstoptrial==false && values.correctness == 2 && trial.1digit1digit.response == 0) || (values.isstoptrial==true && trial.1digit1digit.response == 0)]
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By Dave - 7/24/2017
+x+x+x+x+x+xHi, Does anyone know if its possible to change the colour of 50% of the answers displayed in Turner's mental maths task? Am hoping to use a change of colour as a stop signal. Any advice or tips would be appreciated! Thanks Sure. You can change the color of the <text mathanswer> element via /ontrialbegin logic. Set up a list with the two display colors black and red <list answercolor> / items = (black, orangered) / poolsize = parameters.maxnr_mathproblems </list> with as many items as there are math problems per its /poolsize (40 is the default), i.e. here the list will contain 20 x the color black and 20 x the color red. Then set the text.mathanswer.textcolor to a color sampled from the list /ontrialbegin: <trial 1digit1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> <trial 2digits1digit> / ontrialbegin = [ text.mathanswer.textcolor = list.answercolor.nextvalue; ] ... </trial> and so forth. Hi again Dave, Got the colours working now some follow up questions: 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? 2) In the original task feedback is provided to pts (green O for correct, red X for incorrect) I would like the task to state pts should NOT respond to any answers displayed in colour (i.e. inhibit a spacebar press to 50% of the answers displayed) in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? Thank you > 1) Is it possible to randomise the colour presentation across all levels of difficulty at the moment for example all 2digit-1digit answers will be displayed in orange > but is there a way to make it so 50% of all presented items regardless of the difficulty level will display in orange and be randomised? The solution outlined in my original response should do just that. 50% in red, regardless of level. What exactly did you implement instead and how? > in doing so correct inhibition should display with a green O but at the moment it still reflects whether the actual answer was correct or not. You should modify the <trial>s' /iscorrectresponse logic accordingly. I.e., the the given trial is a "stop"-trial (response displayed in red color), no response (0) should be taken as the correct response. > If it's not possible to set this up what part of the script should I remove to get rid of the feedback all together? If you'd rather suppress feedback entirely, remove the /correctmessage and /erromessage attributes from the <trial> elements. Thanks have sorted the colour issue. What exactly should I modify in that logic to say that if they respond correctly to a black answer they are given a green O and if the do not respond to a red answer they are given a green O / iscorrectresponse = [(values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.correctness == 2 && trial.1digit1digit.response == 0)] First you should add a value (cf. the <values> element in the script) and associated logic that indicates whether the given trial is a "stop" trial or not. Then you would change the /iscorrectresponse logic to something along the lines of: / iscorrectresponse = [(values.isstoptrial==false && values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.isstoptrial==false && values.correctness == 2 && trial.1digit1digit.response == 0) || (values.isstoptrial==true && trial.1digit1digit.response == 0)] Perhaps a more complete code example is more useful: In short, I'd probably set up a single list that encodes whether a trial is supposed to be a "stop" trial (true) or not "false".
<list isstoptrial> / items = (false, true) / poolsize = parameters.maxnr_mathproblems </list>
Then sample an item -- either true or false -- from the list at the start of each trial and store it in a global variable (a <values> entry), set the text color of the math answer accordingly:
<values> / isstoptrial = false </values>
<trial 1digit1digit> / ontrialbegin = [ values.isstoptrial = list.isstoptrial.nextvalue; ] / ontrialbegin = [ if (values.isstoptrial) text.mathanswer.textcolor = orangered else text.mathanswer.textcolor = black; ] / ontrialbegin = [ values.difficulty = 1; values.foiladjustment = 1; expressions.1digitA; expressions.1digitB; if (parameters.runoperation == 1) values.operation = "+"; else if (parameters.runoperation == 2) values.operation = "-"; else expressions.operation; if (values.operation == "-" && values.number1 < values.number2) { values.helper = values.number1; values.number1 = values.number2; values.number2 = values.helper; }; expressions.generatemathproblem; values.correctsolution = evaluate(values.mathproblem); values.correctness = list.correctness.nextvalue; if (values.correctness == 1) values.presentedsolution = values.correctsolution; else expressions.generatefoilanswer; trial.1digit1digit.insertstimulustime(clearscreen, parameters.mathproblemduration); trial.1digit1digit.insertstimulustime(text.equal, parameters.mathproblemduration); trial.1digit1digit.insertstimulustime(text.mathanswer, (parameters.mathproblemduration + parameters.equalsignduration)); ]
/ stimulusframes = [1 = mathproblem] / beginresponsetime = parameters.mathproblemduration + parameters.equalsignduration / response = timeout(parameters.mathanswerduration) / validresponse = (parameters.correctresponsekey, 0) / iscorrectresponse = [(values.isstoptrial==false && values.correctness == 1 && trial.1digit1digit.response == parameters.correctresponsekey) || (values.isstoptrial==false && values.correctness == 2 && trial.1digit1digit.response == 0) || (values.isstoptrial==true && trial.1digit1digit.response == 0)] / ontrialend = [ trial.1digit1digit.resetstimulusframes(); if (trial.1digit1digit.correct) values.countcorrect += 1; values.countmathproblems += 1; values.count_diff1 += 1; ] / correctmessage = (correctfeedback, 500) / errormessage = (incorrectfeedback, 500) / branch = [ if (trial.1digit1digit.correct) trial.2digits1digit; else trial.1digit1digit; ] / posttrialpause = parameters.iti </trial>
The attached modification of the original script has this implemented for all trials and logs the stop-trial variable to the raw data file.
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