By maya_mcg - 11/27/2020
Hello,
In my experiment, participants will hear a sound clip with a scream and in the middle of the scream, there will be a control question where a number is played. After the scream trial, participants will be asked a control question and they have to enter the number they heard. At the same time, I will be keeping a tally of the number of coins participants have left. When participants get the number incorrect, I would like them to get notified that they will lose two coins, and I would like their "coins_left" value to subtract two. Is this possible?
Below is my relevant code
<sound scream1> / items = ("one_new.mp3") / select = replace / erase = false / volume = 0 </sound>
<sound scream2> / items = ("two_new.mp3") / select = replace / erase = false / volume = 0 </sound>
<sound scream3> / items = ("three_new.mp3") / select = replace / erase = false / volume = 0 </sound>
<textbox controlQ1> / caption = (controlQ) / correctresponse = ("1") </textbox>
<textbox controlQ1> / caption = (controlQ) / correctresponse = ("2") </textbox>
<textbox controlQ3> / caption = (controlQ) / correctresponse = ("3") </textbox>
<block waldo1> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream1) </block>
<block waldo2> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream2) </block>
<block waldo3> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream3) </block>
<values coins> / coins_left = 130 </values>
<text how_many> / items = ("You have <%values.coins_left%> coin(s) left. How many coins do you want to bet?") / fontstyle = ("Lucida Grande", 3.11%, true, false, false, false, 5, 0) / position = (30,15) </text>
<surveypage bet> / questions = [1=bet_radiobuttons] / showpagenumbers = false / showquestionnumbers = false / stimulustimes = [1=how_many, 1coin, 10coins; 2000=reminder] / recorddata = true / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ] </surveypage>
expt questionnaires> / blocks = [1=waldo1; 2=controlQ1 3=waldo2; 4=controlQ2 5=waldo3; 6=controlQ3]
|
By Dave - 11/27/2020
+xHello, In my experiment, participants will hear a sound clip with a scream and in the middle of the scream, there will be a control question where a number is played. After the scream trial, participants will be asked a control question and they have to enter the number they heard. At the same time, I will be keeping a tally of the number of coins participants have left. When participants get the number incorrect, I would like them to get notified that they will lose two coins, and I would like their "coins_left" value to subtract two. Is this possible? Below is my relevant code <sound scream1> / items = ("one_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream2> / items = ("two_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream3> / items = ("three_new.mp3") / select = replace / erase = false / volume = 0 </sound> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("1") </textbox> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("2") </textbox> <textbox controlQ3> / caption = (controlQ) / correctresponse = ("3") </textbox> <block waldo1> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream1) </block> <block waldo2> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream2) </block> <block waldo3> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream3) </block> <values coins> / coins_left = 130 </values> <text how_many> / items = ("You have <%values.coins_left%> coin(s) left. How many coins do you want to bet?") / fontstyle = ("Lucida Grande", 3.11%, true, false, false, false, 5, 0) / position = (30,15) </text> <surveypage bet> / questions = [1=bet_radiobuttons] / showpagenumbers = false / showquestionnumbers = false / stimulustimes = [1=how_many, 1coin, 10coins; 2000=reminder] / recorddata = true / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ] </surveypage> expt questionnaires> / blocks = [1=waldo1; 2=controlQ1 3=waldo2; 4=controlQ2 5=waldo3; 6=controlQ3] It's possible in exactly the same way you already subtract coins in the betting trials. The code you provided, however, is not in the least bit functional. <textbox> elements are neither trials not blocks. They belong on surveypages (surveypages are trials), and those pages belong in a block.
|
By maya_mcg - 11/27/2020
+x+xHello, In my experiment, participants will hear a sound clip with a scream and in the middle of the scream, there will be a control question where a number is played. After the scream trial, participants will be asked a control question and they have to enter the number they heard. At the same time, I will be keeping a tally of the number of coins participants have left. When participants get the number incorrect, I would like them to get notified that they will lose two coins, and I would like their "coins_left" value to subtract two. Is this possible? Below is my relevant code <sound scream1> / items = ("one_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream2> / items = ("two_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream3> / items = ("three_new.mp3") / select = replace / erase = false / volume = 0 </sound> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("1") </textbox> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("2") </textbox> <textbox controlQ3> / caption = (controlQ) / correctresponse = ("3") </textbox> <block waldo1> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream1) </block> <block waldo2> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream2) </block> <block waldo3> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream3) </block> <values coins> / coins_left = 130 </values> <text how_many> / items = ("You have <%values.coins_left%> coin(s) left. How many coins do you want to bet?") / fontstyle = ("Lucida Grande", 3.11%, true, false, false, false, 5, 0) / position = (30,15) </text> <surveypage bet> / questions = [1=bet_radiobuttons] / showpagenumbers = false / showquestionnumbers = false / stimulustimes = [1=how_many, 1coin, 10coins; 2000=reminder] / recorddata = true / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ] </surveypage> expt questionnaires> / blocks = [1=waldo1; 2=controlQ1 3=waldo2; 4=controlQ2 5=waldo3; 6=controlQ3] It's possible in exactly the same way you already subtract coins in the betting trials. The code you provided, however, is not in the least bit functional. <textbox> elements are neither trials not blocks. They belong on surveypages (surveypages are trials), and those pages belong in a block. Thanks Dave, yes I do have surveypages sorry! An example surveypage is the following:
<surveypage controlQ1> / questions = [ 1=controlQ1] / showpagenumbers = false / showquestionnumbers=false </surveypage>
Could you give an example of how the line of code would look to subtract 2 coins for an incorrect response? I'm just not sure what specifically to change from the line of code for the betting coins values.
The coding line for the betting was / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ]
|
By Dave - 11/27/2020
+x+x+xHello, In my experiment, participants will hear a sound clip with a scream and in the middle of the scream, there will be a control question where a number is played. After the scream trial, participants will be asked a control question and they have to enter the number they heard. At the same time, I will be keeping a tally of the number of coins participants have left. When participants get the number incorrect, I would like them to get notified that they will lose two coins, and I would like their "coins_left" value to subtract two. Is this possible? Below is my relevant code <sound scream1> / items = ("one_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream2> / items = ("two_new.mp3") / select = replace / erase = false / volume = 0 </sound> <sound scream3> / items = ("three_new.mp3") / select = replace / erase = false / volume = 0 </sound> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("1") </textbox> <textbox controlQ1> / caption = (controlQ) / correctresponse = ("2") </textbox> <textbox controlQ3> / caption = (controlQ) / correctresponse = ("3") </textbox> <block waldo1> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream1) </block> <block waldo2> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream2) </block> <block waldo3> / onblockbegin = [ values.attempts_left = 3; values.circle_x = -10%; values.circle_y = -10%; ] / timeout = 7000 / trials = [ 1=clip_first; ] / bgstim = (scream3) </block> <values coins> / coins_left = 130 </values> <text how_many> / items = ("You have <%values.coins_left%> coin(s) left. How many coins do you want to bet?") / fontstyle = ("Lucida Grande", 3.11%, true, false, false, false, 5, 0) / position = (30,15) </text> <surveypage bet> / questions = [1=bet_radiobuttons] / showpagenumbers = false / showquestionnumbers = false / stimulustimes = [1=how_many, 1coin, 10coins; 2000=reminder] / recorddata = true / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ] </surveypage> expt questionnaires> / blocks = [1=waldo1; 2=controlQ1 3=waldo2; 4=controlQ2 5=waldo3; 6=controlQ3] It's possible in exactly the same way you already subtract coins in the betting trials. The code you provided, however, is not in the least bit functional. <textbox> elements are neither trials not blocks. They belong on surveypages (surveypages are trials), and those pages belong in a block. Thanks Dave, yes I do have surveypages sorry! An example surveypage is the following: <surveypage controlQ1> / questions = [ 1=controlQ1] / showpagenumbers = false / showquestionnumbers=false </surveypage> Could you give an example of how the line of code would look to subtract 2 coins for an incorrect response? I'm just not sure what specifically to change from the line of code for the betting coins values. The coding line for the betting was / ontrialend = [ values.coins_left-=radiobuttons.bet_radiobuttons.response; ] <block cq1> / trials = [1=controlQ1] </block>
<surveypage controlQ1> / ontrialend = [ if (textbox.controlQ1.response != "1"){ values.coins_left -= 2; } ] / questions = [ 1=controlQ1] / showpagenumbers = false / showquestionnumbers=false / branch = [ if (textbox.controlQ1.response != "1") { trial.loss; } ] </surveypage>
<textbox controlQ1> / caption = "Control Q1" / mask = positiveinteger </textbox>
<values> / coins_left = 130 </values>
<trial loss> / stimulusframes = [1=lossmsg] / trialduration = 2000 </trial>
<text lossmsg> / items = ("Your answer was wrong and you lost 2 coins. You now have <%values.coins_left%> coins left.") / size = (60%, 20%) </text>
|
|