﻿<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Millisecond Forums » Millisecond Forums » Inquisit 4  » trouble getting first few trials to appear correctly</title><generator>InstantForum 2017-1 Final</generator><description>Millisecond Forums</description><link>https://forums.millisecond.com/</link><webMaster>Millisecond Forums</webMaster><lastBuildDate>Mon, 25 May 2026 03:02:29 GMT</lastBuildDate><ttl>20</ttl><item><title>trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13059.aspx</link><description>Hi,&amp;nbsp;&lt;div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;I'm using the competitive reaction time task and I want to my first 5 trials to have a "0" response from the computer. The first five are good but the 6th trial is supposed to be the first point where the computer aggresses (i.e. delivers a blast of noise) but when I run the script the 6th trial doesn't give aggressive feedback. All of the following trials work correctly as they appear in the script, but for some reason I can't get the 6th one to do what I want. What am I missing? &lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-size: 10pt;"&gt;Thank you for any help on this. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><pubDate>Mon, 21 Apr 2014 18:55:03 GMT</pubDate><dc:creator>strugglingsenior</dc:creator></item><item><title>RE: trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13064.aspx</link><description>That did the trick! Thank you</description><pubDate>Mon, 21 Apr 2014 18:55:03 GMT</pubDate><dc:creator>strugglingsenior</dc:creator></item><item><title>RE: trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13063.aspx</link><description>Briefly glancing over parts of your code with respect to&lt;blockquote&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;"[...] the 6th trial is supposed to be the first point where the computer aggresses (i.e. delivers a blast of noise) but when I run the script the 6th trial doesn't give aggressive feedback. All of the following trials work correctly as they appear in the script, but for some reason I can't get the 6th one to do what I want. What am I missing?[...]"&lt;/span&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;notice that your conditional logic&lt;div&gt;&lt;br/&gt;&lt;/div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) values.feedbackduration = list.feedbackduration1.nextvalue]&lt;br/&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30) values.feedbackduration = list.feedbackduration2.nextvalue]&lt;div&gt;&lt;br/&gt;&lt;/div&gt;throughout *excludes* the 6th trial:&lt;div&gt;&lt;br/&gt;&lt;/div&gt;(values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) &lt;div&gt;&lt;br/&gt;&lt;/div&gt;defines the interval [2 to 5] inclusive&lt;br/&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;(values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30)&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;defines the interval [7 to 30] inclusive.&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;/div&gt;</description><pubDate>Mon, 21 Apr 2014 06:57:12 GMT</pubDate><dc:creator>Dave</dc:creator></item><item><title>RE: trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13062.aspx</link><description>#1: Could you please detail in writing the changes you made and your reasoning behind them? Code does not explain itself, particularly not if it does not do what you want it to.&lt;div&gt;&lt;br/&gt;&lt;/div&gt;#2: If you need to provide full scripts, please use the forum's file attachment facilities. Posts with 1000s of lines of syntax pasted in them are extremely hard to follow through.&lt;div&gt;&lt;br/&gt;&lt;/div&gt;Thank you.&lt;br/&gt;</description><pubDate>Mon, 21 Apr 2014 06:25:08 GMT</pubDate><dc:creator>Dave</dc:creator></item><item><title>RE: trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13061.aspx</link><description>&lt;div&gt;&lt;div&gt;My apologies, here is the full script.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&amp;lt;values&amp;gt;&lt;/div&gt;&lt;div&gt;/firstoutcome_predetermined = 1&lt;/div&gt;&lt;div&gt;/firstwin = 1&lt;/div&gt;&lt;div&gt;/showcoplayersettings = 2&lt;/div&gt;&lt;div&gt;/max_winlatency = 700&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/revealduration = 4000&lt;/div&gt;&lt;div&gt;/timerduration = 10000&lt;/div&gt;&lt;div&gt;/duration0 = 0&lt;/div&gt;&lt;div&gt;/duration1 = 0.5&lt;/div&gt;&lt;div&gt;/duration2 = 1&lt;/div&gt;&lt;div&gt;/duration3 = 1.5&lt;/div&gt;&lt;div&gt;/duration4 = 2&lt;/div&gt;&lt;div&gt;/duration5 = 2.5&lt;/div&gt;&lt;div&gt;/duration6 = 3&lt;/div&gt;&lt;div&gt;/duration7 = 3.5&lt;/div&gt;&lt;div&gt;/duration8 = 4&lt;/div&gt;&lt;div&gt;/duration9 = 4.5&lt;/div&gt;&lt;div&gt;/duration10 = 5&lt;/div&gt;&lt;div&gt;&amp;lt;/values&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;Editable Stimuli&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;The noise blast file&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;item noises&amp;gt;&lt;/div&gt;&lt;div&gt;/1 = "blast.wav"&lt;/div&gt;&lt;div&gt;&amp;lt;/item&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;Editable Instructions&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;Instructions are not original to any of the studies. They are modelled after&amp;nbsp;&lt;/div&gt;&lt;div&gt;Anderson &amp;amp; Dill (2000) but changed to reflect the current set-up.&lt;/div&gt;&lt;div&gt;Instructions are presented in a series of Powerpoint Slides converted to png files.&lt;/div&gt;&lt;div&gt;Customize slides to reflect your set-up.&lt;/div&gt;&lt;div&gt;=&amp;gt; !!! if number of slides/order of slides is changed, trial.instruction may have to updated as well.&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;item instructionslides&amp;gt;&lt;/div&gt;&lt;div&gt;/1 = "intro1.png"&lt;/div&gt;&lt;div&gt;/2 = "intro2.png"&lt;/div&gt;&lt;div&gt;/3 = "intro3.png"&lt;/div&gt;&lt;div&gt;/4 = "intro4.png"&lt;/div&gt;&lt;div&gt;/5 = "intro5.png"&lt;/div&gt;&lt;div&gt;/6 = "intro6.png"&lt;/div&gt;&lt;div&gt;/7 = "intro7.png"&lt;/div&gt;&lt;div&gt;/8 = "intro8.png"&lt;/div&gt;&lt;div&gt;/9 = "intro9.png"&lt;/div&gt;&lt;div&gt;&amp;lt;/item&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;instruct&amp;gt;&lt;/div&gt;&lt;div&gt;/inputdevice = keyboard&lt;/div&gt;&lt;div&gt;/windowsize = (80%, 80%)&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (black)&lt;/div&gt;&lt;div&gt;/ finishlabel = "Press &amp;lt;Spacebar&amp;gt; to continue"&lt;/div&gt;&lt;div&gt;/nextkey = (57)&lt;/div&gt;&lt;div&gt;/nextlabel = "Press &amp;lt;Spacebar&amp;gt; to continue"&lt;/div&gt;&lt;div&gt;/prevkey = (28)&lt;/div&gt;&lt;div&gt;/prevlabel = "Press &amp;lt;Enter&amp;gt; to go back"&lt;/div&gt;&lt;div&gt;&amp;lt;/instruct&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;page thankyou&amp;gt;&lt;/div&gt;&lt;div&gt;Thank you for your participation!&lt;/div&gt;&lt;div&gt;&amp;lt;/page&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;Editable Lists&lt;/div&gt;&lt;div&gt;*********************************************&lt;/div&gt;&lt;div&gt;***************************************************************************************&lt;/div&gt;&lt;div&gt;Customize lists to reflect your experimental design&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;**********************************************************************&lt;/div&gt;&lt;div&gt;Lists that govern Feedback ('Co-Player') Intensity and Durations&lt;/div&gt;&lt;div&gt;**********************************************************************&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* samples randomly with replacement one of the following feedback intensities ('co-player's choice') for&lt;/div&gt;&lt;div&gt;the first trial; values selected based on Bushman (1995)&lt;/div&gt;&lt;div&gt;&amp;lt;list firstfeedbackintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (0,0,0,0)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* samples randomly with replacement one of the following feedback durations ('co-player's choice') for&lt;/div&gt;&lt;div&gt;the first trial; values selected to mirror intensity (Bushman, 1995, did not use duration as a parameter)&lt;/div&gt;&lt;div&gt;&amp;lt;list firstfeedbackduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (0,0,0,0)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: the following lists determine the feedback intensity (0-10) for the 3 stages of the experiment.&lt;/div&gt;&lt;div&gt;By default the intensities are called randomly without replacement. The values are taken from Bushman (1995).&lt;/div&gt;&lt;div&gt;stage 1: trials 2-5&lt;/div&gt;&lt;div&gt;stage 2: trials 6-30&lt;/div&gt;&lt;div&gt;(the first trial is separate ~ stage 0)&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: stage 1&lt;/div&gt;&lt;div&gt;&amp;lt;list feedbackintensity1&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (0, 0, 0, 0)&amp;nbsp;&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;Alternative: / selectionmode = sequence&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: stage 2&lt;/div&gt;&lt;div&gt;&amp;lt;list feedbackintensity2&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (3, 4, 3, 9, 5, 6, 7, 1, 10, 5, 7, 9, 6, 8, 10, 3, 9, 10, 10, 3, 6, 10, 5, 8, 6)&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;Alternative: / selectionmode = sequence&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: the following lists determine the feedback durations (0-10) for the 3 stages of the experiment.&lt;/div&gt;&lt;div&gt;By default the durations are called in sequence. Values mimic intensity values (Bushman, 1995, did not&lt;/div&gt;&lt;div&gt;record/set duration values)&lt;/div&gt;&lt;div&gt;stage 1: trials 2-5&lt;/div&gt;&lt;div&gt;stage 2: trials 6-30&lt;/div&gt;&lt;div&gt;(the first trial is separate = stage 0)&lt;/div&gt;&lt;div&gt;&amp;lt;list feedbackduration1&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (0, 0, 0, 0)&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;list feedbackduration2&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (6, 5, 5, 10, 3, 4, 8, 7, 1, 4, 8, 5, 3, 2, 8, 6, 2, 8, 10, 2, 8, 1, 7, 10, 7)&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;***********************************&lt;/div&gt;&lt;div&gt;Lists that govern win/loss pattern&lt;/div&gt;&lt;div&gt;***********************************&lt;/div&gt;&lt;div&gt;Note: list.win1 - list.win3 contain the outcomes (win = 1 or lose = 2) for the 3 stages of the experiment&lt;/div&gt;&lt;div&gt;(the last 24 trials)&lt;/div&gt;&lt;div&gt;-&amp;gt; by default, there are 4 wins and 4 losses in each stage that are called randomly without replacement&lt;/div&gt;&lt;div&gt;(Bushman, 1995)&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; to call the outcomes sequentially (-&amp;gt; Anderson &amp;amp; Dill, 2000) add&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;to each list&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;list win1&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (1, 2, 1, 2)&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;list win2&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 1, 2, 1)&lt;/div&gt;&lt;div&gt;/selectionmode = sequence&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*************************************&lt;/div&gt;&lt;div&gt;Lists that govern trial durations&lt;/div&gt;&lt;div&gt;*************************************&lt;/div&gt;&lt;div&gt;Note: the following lists are used to determine random durations for several trials&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; how long until both "players" are ready (trial.waitforplayers)&lt;/div&gt;&lt;div&gt;&amp;lt;list wait&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (100, 200, 300, 500, 3200, 5300, 13300, 18300)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; how long before participant can start selecting intensities/durations (trial.start)&lt;/div&gt;&lt;div&gt;item list can be expanded if needed&lt;/div&gt;&lt;div&gt;&amp;lt;list randomdurations_start&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (500)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; how long until target turns yellow&lt;/div&gt;&lt;div&gt;&amp;lt;list randomdurations_targetwait&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (0, 0, 0, 100, 200, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; how long target stays yellow&lt;/div&gt;&lt;div&gt;&amp;lt;list randomdurations_yellow&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (500, 1000, 1500, 2000, 2500, 3000)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;-&amp;gt; how long before outcome (win/loss) is revealed)&lt;/div&gt;&lt;div&gt;&amp;lt;list awaitoutcome&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (100, 200, 300, 400, 500)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;DEFAULTS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;requires Inquisit 4.0.3.0&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;defaults&amp;gt;&lt;/div&gt;&lt;div&gt;/minimumversion = "4.0.3.0"&lt;/div&gt;&lt;div&gt;/canvasaspectratio = (4,3)&lt;/div&gt;&lt;div&gt;/inputdevice = mouse&lt;/div&gt;&lt;div&gt;&amp;lt;/defaults&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;VALUES&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;/trialcount:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;reflects the number of rounds started&lt;/div&gt;&lt;div&gt;/trialcount1:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;reflects up the number of rounds started for stage 1 (trial 2- trial 9)&lt;/div&gt;&lt;div&gt;/trialcount2:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;reflects up the number of rounds started for stage 2 (trial 10- trial 17)&lt;/div&gt;&lt;div&gt;/trialcount3:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;reflects up the number of rounds started for stage 3 (trial 17- trial 25)&lt;/div&gt;&lt;div&gt;/feedbackintensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the current feedback intensity (intensity chosen by 'co-player')&lt;/div&gt;&lt;div&gt;/feedbackduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the current feedback duration (duration chosen by 'co-player')&lt;/div&gt;&lt;div&gt;/blastintensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the current intensity selected by participant&lt;/div&gt;&lt;div&gt;/blastduration :&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the current duration selected by participant in levels (1-10)&lt;/div&gt;&lt;div&gt;/blastduration_ms:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the current selected duration in ms&lt;/div&gt;&lt;div&gt;/firstintensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores the intensity selected for the first round/trial&lt;/div&gt;&lt;div&gt;/firstduration&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores the duration selected for the first roundtrial&lt;/div&gt;&lt;div&gt;/sum_blastintensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected intensities (including first trial)&lt;/div&gt;&lt;div&gt;/sum_blastduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;sums up all selected durations in ms (including first trial)&lt;/div&gt;&lt;div&gt;/sum_blastintensity1:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected intensities in stage 1&lt;/div&gt;&lt;div&gt;/sum_blastduration1:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected durations in ms in stage 1&lt;/div&gt;&lt;div&gt;/sum_blastintensity2: &lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected intensities in stage 2&lt;/div&gt;&lt;div&gt;/sum_blastduration2:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected durations in ms in stage 2&lt;/div&gt;&lt;div&gt;/sum_blastintensity3:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected intensities in stage 3&lt;/div&gt;&lt;div&gt;/sum_blastduration3:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;sums up all selected durations in ms in stage 1&lt;/div&gt;&lt;div&gt;/rt_intensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores the current latency for selecting intensity&lt;/div&gt;&lt;div&gt;/sumrt_intensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;sums up all the latencies for selecting intensity&lt;/div&gt;&lt;div&gt;/rt_duration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores the current latency for selecting duration&lt;/div&gt;&lt;div&gt;/sumrt_duration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;sums up all the latencies for selecting duration&lt;/div&gt;&lt;div&gt;/rt_ready:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;						&lt;/span&gt;stores latency to select ready button&lt;/div&gt;&lt;div&gt;/sumrt_ready:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;sums up latencies to select ready button&lt;/div&gt;&lt;div&gt;/rt_target:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;						&lt;/span&gt;stores latency to press mousebutton when target turns red&lt;/div&gt;&lt;div&gt;/sumrt_target:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;sums up all latencies for pressing mousebutton when target turns red&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/startduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores current duration of starttrial&lt;/div&gt;&lt;div&gt;/target_wait_duration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;stores the current duration of trial.target_wait&lt;/div&gt;&lt;div&gt;/targetyellowduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;stores current duration of yellow target (before it turns red)&lt;/div&gt;&lt;div&gt;/outcomeduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;stores current duration of outcome trial (depends on feedback or blastduration)&lt;/div&gt;&lt;div&gt;/awaitoutcome:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores current wait time for outcome trial to start ('pretends' it takes two participants' latencies into account)&lt;/div&gt;&lt;div&gt;/timerstart:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;stores the time the timer should start to alert participants that game starts soon&lt;span class="Apple-tab-span" style="white-space:pre"&gt;	&lt;/span&gt;&lt;/div&gt;&lt;div&gt;/current_revealduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;		&lt;/span&gt;stores the duration of the current reveal trial&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/win:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;							&lt;/span&gt;1 = participant wins; 2 = participant loses&lt;/div&gt;&lt;div&gt;/volume:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;						&lt;/span&gt;records the volume with which the blast has to be delivered&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;automatically updated&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;&amp;lt;values&amp;gt;&lt;/div&gt;&lt;div&gt;/debug = 0&lt;/div&gt;&lt;div&gt;/trialcount =0&lt;/div&gt;&lt;div&gt;/trialcount1 = 0&lt;/div&gt;&lt;div&gt;/trialcount2 = 0&lt;/div&gt;&lt;div&gt;/trialcount3 = 0&lt;/div&gt;&lt;div&gt;/feedbackintensity = 0&lt;/div&gt;&lt;div&gt;/feedbackduration = 0&lt;/div&gt;&lt;div&gt;/blastintensity = 0&lt;/div&gt;&lt;div&gt;/blastduration = 0&lt;/div&gt;&lt;div&gt;/blastduration_ms = 0&lt;/div&gt;&lt;div&gt;/firstintensity = 0&lt;/div&gt;&lt;div&gt;/firstduration = 0&lt;/div&gt;&lt;div&gt;/sum_blastintensity = 0&lt;/div&gt;&lt;div&gt;/sum_blastduration = 0&lt;/div&gt;&lt;div&gt;/sum_blastintensity1 = 0&lt;/div&gt;&lt;div&gt;/sum_blastduration1 = 0&lt;/div&gt;&lt;div&gt;/sum_blastintensity2 = 0&lt;/div&gt;&lt;div&gt;/sum_blastduration2 = 0&lt;/div&gt;&lt;div&gt;/sum_blastintensity3 = 0&lt;/div&gt;&lt;div&gt;/sum_blastduration3 = 0&lt;/div&gt;&lt;div&gt;/rt_intensity = 0&lt;/div&gt;&lt;div&gt;/sumrt_intensity = 0&lt;/div&gt;&lt;div&gt;/rt_duration = 0&lt;/div&gt;&lt;div&gt;/sumrt_duration = 0&lt;/div&gt;&lt;div&gt;/rt_ready = 0&lt;/div&gt;&lt;div&gt;/sumrt_ready = 0&lt;/div&gt;&lt;div&gt;/rt_target = 0&lt;/div&gt;&lt;div&gt;/sumrt_target = 0&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/startduration = 0&lt;/div&gt;&lt;div&gt;/target_wait_duration = 0&lt;/div&gt;&lt;div&gt;/targetyellowduration = 0&lt;/div&gt;&lt;div&gt;/awaitoutcome = 0&lt;/div&gt;&lt;div&gt;/outcomeduration = 0&lt;/div&gt;&lt;div&gt;/timerstart = 0&lt;/div&gt;&lt;div&gt;/current_revealduration = 0&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/win = 0&lt;/div&gt;&lt;div&gt;/volume = 0&lt;/div&gt;&lt;div&gt;/wait = 0&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;/values&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;EXPRESSIONS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;/blastvolume:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;adjusts the volume of the blast according to the currently set values.feedbackintensity&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;								&lt;/span&gt;Note: To change adjustments edit below&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/mean_blastintensity: &lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastintensity (includes all 25 trials)&lt;/div&gt;&lt;div&gt;/mean_blastduration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastduration in ms (includes all 25 trials)&lt;/div&gt;&lt;div&gt;/mean_blastintensity1:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastintensity of stage 1 (trial 2 - trial 9)&lt;/div&gt;&lt;div&gt;/mean_blastintensity2:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastintensity of stage 2 (trial 10 - trial 17)&lt;/div&gt;&lt;div&gt;/mean_blastintensity3: &lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastintensity of stage 3 (trial 18 - trial 25)&lt;/div&gt;&lt;div&gt;/mean_blastduration1:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastduration in ms of stage 1 (trial 2 - trial 9)&lt;/div&gt;&lt;div&gt;/mean_blastduration2: &lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastduration in ms of stage 2 (trial 10 - trial 17)&lt;/div&gt;&lt;div&gt;/mean_blastduration3:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;			&lt;/span&gt;mean blastduration in ms of stage 3 (trial 18 - trial 25)&lt;/div&gt;&lt;div&gt;/meanrt_intensity:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;mean latency of setting intensity (includes all 25 trials)&lt;/div&gt;&lt;div&gt;/meanrt_duration:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;mean latency of setting duration (includes all 25 trials)&lt;/div&gt;&lt;div&gt;/meanrt_ready:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;mean latency of selecting Ready button (all trials)&lt;/div&gt;&lt;div&gt;/meanrt_target:&lt;span class="Apple-tab-span" style="white-space:pre"&gt;					&lt;/span&gt;mean latenacy of pressing mouse button when target turns red (all trials)&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;expressions&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/blastvolume = &lt;span class="Apple-tab-span" style="white-space:pre"&gt;	&lt;/span&gt;if (values.feedbackintensity == 0) -10000;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 1) -7000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 2) -6500;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 3) -6000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 4) -5500;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 5) -5000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 6) -4000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 7) -3000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 8) -2000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 9) -1000;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;				&lt;/span&gt;if (values.feedbackintensity == 10) 0;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/mean_blastintensity = values.sum_blastintensity/values.trialcount&lt;/div&gt;&lt;div&gt;/mean_blastduration = values.sum_blastduration/values.trialcount&lt;/div&gt;&lt;div&gt;/mean_blastintensity1 = values.sum_blastintensity1/values.trialcount1&lt;/div&gt;&lt;div&gt;/mean_blastintensity2 = values.sum_blastintensity2/values.trialcount2&lt;/div&gt;&lt;div&gt;/mean_blastduration1 = values.sum_blastduration1/values.trialcount1&lt;/div&gt;&lt;div&gt;/mean_blastduration2 = values.sum_blastduration2/values.trialcount2&lt;/div&gt;&lt;div&gt;/meanrt_intensity = values.sumrt_intensity/values.trialcount&lt;/div&gt;&lt;div&gt;/meanrt_duration = values.sumrt_duration/values.trialcount&lt;/div&gt;&lt;div&gt;/meanrt_ready = values.sumrt_ready/values.trialcount&lt;/div&gt;&lt;div&gt;/meanrt_target = values.sumrt_target / values.trialcount&lt;/div&gt;&lt;div&gt;&amp;lt;/expressions&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;DATA&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;for explanations for custom variables go to Editable Values, VALUES and/or EXPRESSIONS&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;raw data&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;data&amp;gt;&lt;/div&gt;&lt;div&gt;/file = "CRTTask_rawdata.iqdat"&lt;/div&gt;&lt;div&gt;/separatefiles = true&lt;/div&gt;&lt;div&gt;/columns = [date, time, subject, blockcode, blocknum, trialcode, trialnum,&lt;/div&gt;&lt;div&gt;values.volume, values.win, values.outcomeduration, values.blastduration, values.blastduration_ms, values.blastintensity, values.feedbackduration, values.feedbackintensity,&amp;nbsp;&lt;/div&gt;&lt;div&gt;values.rt_intensity, values.rt_duration, values.rt_ready, values.rt_target]&lt;/div&gt;&lt;div&gt;&amp;lt;/data&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;summary data&lt;/div&gt;&lt;div&gt;********************&lt;/div&gt;&lt;div&gt;&amp;lt;summarydata &amp;gt;&lt;/div&gt;&lt;div&gt;/file = "CRTTask_summary.iqdat"&lt;/div&gt;&lt;div&gt;/separatefiles = false&lt;/div&gt;&lt;div&gt;/columns = [script.startdate, script.starttime, script.subjectid, values.firstintensity, values.firstduration, values.max_winlatency,&lt;/div&gt;&lt;div&gt;expressions.mean_blastintensity, expressions.mean_blastintensity1, expressions.mean_blastintensity2,&amp;nbsp;&lt;/div&gt;&lt;div&gt;expressions.mean_blastduration, expressions.mean_blastduration1, expressions.mean_blastduration2,&lt;/div&gt;&lt;div&gt;expressions.meanrt_intensity, expressions.meanrt_duration, expressions.meanrt_ready, expressions.meanrt_target]&lt;/div&gt;&lt;div&gt;&amp;lt;/summarydata&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;INSTRUCTIONS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;picture instructionslides&amp;gt;&lt;/div&gt;&lt;div&gt;/items = instructionslides&lt;/div&gt;&lt;div&gt;/select = sequence&lt;/div&gt;&lt;div&gt;/position = (50%, 50%)&lt;/div&gt;&lt;div&gt;/size = (100%, 100%)&lt;/div&gt;&lt;div&gt;&amp;lt;/picture&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text continue&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("click to continue")&lt;/div&gt;&lt;div&gt;/size = (20%, 5%)&lt;/div&gt;&lt;div&gt;/txbgcolor = blue&lt;/div&gt;&lt;div&gt;/txcolor = white&lt;/div&gt;&lt;div&gt;/position = (80%, 90%)&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text readytostartbutton&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("READY")&lt;/div&gt;&lt;div&gt;/size = (20%, 10%)&lt;/div&gt;&lt;div&gt;/txbgcolor = black&lt;/div&gt;&lt;div&gt;/txcolor = white&lt;/div&gt;&lt;div&gt;/position = (50%, 70%)&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 5%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text Startinstruct&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Please, wait until both players are ready")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 5%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/position = (50%, 50%)&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: demonstration blast, plays for the entire 2s&lt;/div&gt;&lt;div&gt;&amp;lt;sound demoblast&amp;gt;&lt;/div&gt;&lt;div&gt;/items = noises&lt;/div&gt;&lt;div&gt;/select = 1&lt;/div&gt;&lt;div&gt;/ playthrough = true&lt;/div&gt;&lt;div&gt;/volume = values.volume&lt;/div&gt;&lt;div&gt;&amp;lt;/sound&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text almostready&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Get Ready: The Game will start in:")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 5%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/position = (50%, 70%)&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: presents a timer&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;lt;clock timer&amp;gt;&lt;/div&gt;&lt;div&gt;/ mode = timer&lt;/div&gt;&lt;div&gt;/ resetrate = block&lt;/div&gt;&lt;div&gt;/ txcolor = yellow&lt;/div&gt;&lt;div&gt;/ txbgcolor = black&lt;/div&gt;&lt;div&gt;/ timeout = values.timerduration&lt;/div&gt;&lt;div&gt;/ position = (50%, 80%)&lt;/div&gt;&lt;div&gt;/ format = "mm:ss"&lt;/div&gt;&lt;div&gt;/size = (20%, 10%)&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 5%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;&amp;lt;/clock&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: plays instruction slides one at a time&lt;/div&gt;&lt;div&gt;for certain instruction slides, noise blast demonstrations are played as well&lt;/div&gt;&lt;div&gt;&amp;lt;trial instruction&amp;gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (trial.instruction.trialcount == 5) {values.volume = -5500; trial.instruction.insertstimulusframe(sound.demoblast, 1)}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (trial.instruction.trialcount == 6) {values.volume = -3000; trial.instruction.insertstimulusframe(sound.demoblast, 1)}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (trial.instruction.trialcount == 7) {values.volume = 0; trial.instruction.insertstimulusframe(sound.demoblast, 1)}]&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = instructionslides, continue]&lt;/div&gt;&lt;div&gt;/validresponse = (continue)&lt;/div&gt;&lt;div&gt;/ontrialend = [trial.instruction.resetstimulusframes()]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.wait = list.wait.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.timerstart = values.wait]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.wait += values.timerduration]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;let's participant wait for a random period of time until other player is ready to start playing the game.&lt;/div&gt;&lt;div&gt;After random wait time is over, presents a timer that counts down for 10s before game starts&lt;/div&gt;&lt;div&gt;&amp;lt;trial waitforplayers&amp;gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [trial.waitforplayers.insertstimulustime(text.almostready, values.timerstart)]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [trial.waitforplayers.insertstimulustime(clock.timer, values.timerstart)]&lt;/div&gt;&lt;div&gt;/stimulustimes = [0 = startinstruct]&lt;/div&gt;&lt;div&gt;/timeout = values.wait&lt;/div&gt;&lt;div&gt;/ontrialend = [trial.waitforplayers.resetstimulusframes()]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note: presents the 9 instruction slides (default) in sequence and ends with a screen that lets participants &amp;nbsp;&lt;/div&gt;&lt;div&gt;wait for a random time for the start of the game&lt;/div&gt;&lt;div&gt;&amp;lt;block instructions&amp;gt;&lt;/div&gt;&lt;div&gt;/trials = [1-9 = instruction; 10 = waitforplayers]&lt;/div&gt;&lt;div&gt;&amp;lt;/block&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;STIMULI&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text yoursettings&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Your Settings")&lt;/div&gt;&lt;div&gt;/hposition = 83%&lt;/div&gt;&lt;div&gt;/vposition = 5%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, true, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;Intensity Scale&lt;/div&gt;&lt;div&gt;*******************************&lt;/div&gt;&lt;div&gt;&amp;lt;text setintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Intensity")&lt;/div&gt;&lt;div&gt;/hposition = shape.background_intensity.hposition - 1%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_intensity.vposition - 2%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = bottom&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;shape background_intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (6%, 78%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/position = (75%, 15%)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 10intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("10")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = shape.background_intensity.hposition + 0.5%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_intensity.vposition + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 9intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("9")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.10intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.10intensity.vposition + text.10intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 8intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("8")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.9intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.9intensity.vposition + text.9intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 7intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("7")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.8intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.8intensity.vposition + text.8intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 6intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("6")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.7intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.7intensity.vposition + text.7intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 5intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("5")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.6intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.6intensity.vposition + text.6intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 4intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("4")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.5intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.5intensity.vposition + text.5intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 3intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("3")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.4intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.4intensity.vposition + text.4intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 2intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("2")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.3intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.3intensity.vposition + text.3intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 1intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("1")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.2intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.2intensity.vposition + text.2intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 0intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("0")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.1intensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.1intensity.vposition + text.1intensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;Duration Scale&lt;/div&gt;&lt;div&gt;*******************************&lt;/div&gt;&lt;div&gt;&amp;lt;shape background_duration&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (6%, 78%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/hposition = shape.background_intensity.hposition + 10%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_intensity.vposition&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 10duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = shape.background_duration.hposition + 0.5%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_duration.vposition + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 9duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("4.5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.10duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.10duration.vposition + text.10duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 8duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("4s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.9duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.9duration.vposition + text.9duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 7duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("3.5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.8duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.8duration.vposition + text.8duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 6duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("3s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.7duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.7duration.vposition + text.7duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 5duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("2.5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.6duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.6duration.vposition + text.6duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 4duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("2s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.5duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.5duration.vposition + text.5duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 3duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("1.5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.4duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.4duration.vposition + text.4duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 2duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("1s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.3duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.3duration.vposition + text.3duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 1duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("0.5s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.2duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.2duration.vposition + text.2duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 0duration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("0s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.1duration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.1duration.vposition + text.1duration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text setduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Duration")&lt;/div&gt;&lt;div&gt;/hposition = shape.background_duration.hposition - 1%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_duration.vposition - 2%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = bottom&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;"Feedback" Intensity Scale&lt;/div&gt;&lt;div&gt;*******************************&lt;/div&gt;&lt;div&gt;&amp;lt;text feedback&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Co-Player Settings")&lt;/div&gt;&lt;div&gt;/hposition = 18%&lt;/div&gt;&lt;div&gt;/vposition = 5%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, true, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text setfeedbackintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Intensity")&lt;/div&gt;&lt;div&gt;/hposition = shape.background_fintensity.hposition - 1%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_fintensity.vposition - 2%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = bottom&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;shape background_fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (6%, 78%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/position = (20%, 15%)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 10fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("10")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = shape.background_fintensity.hposition + 0.5%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_fintensity.vposition + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 9fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("9")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.10fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.10fintensity.vposition + text.10fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 8fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("8")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.9fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.9fintensity.vposition + text.9fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 7fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("7")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.8fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.8fintensity.vposition + text.8fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 6fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("6")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.7fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.7fintensity.vposition + text.7fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 5fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("5")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.6fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.6fintensity.vposition + text.6fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 4fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("4")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.5fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.5fintensity.vposition + text.5fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 3fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("3")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.4fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.4fintensity.vposition + text.4fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 2fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("2")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.3fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.3fintensity.vposition + text.3fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 1fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("1")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.2fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.2fintensity.vposition + text.2fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 0fintensity&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("0")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.1fintensity.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.1fintensity.vposition + text.1fintensity.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;Feedback Duration Scale&lt;/div&gt;&lt;div&gt;*******************************&lt;/div&gt;&lt;div&gt;&amp;lt;shape background_fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (6%, 78%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/hposition = shape.background_fintensity.hposition - 10%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_fintensity.vposition&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 10fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration10%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = shape.background_fduration.hposition + 0.5%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_fduration.vposition + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 9fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration9%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.10fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.10fduration.vposition + text.10fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 8fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration8%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.9fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.9fduration.vposition + text.9fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 7fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration7%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.8fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.8fduration.vposition + text.8fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 6fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration6%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.7fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.7fduration.vposition + text.7fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 5fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration5%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.6fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.6fduration.vposition + text.6fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 4fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration4%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.5fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.5fduration.vposition + text.5fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 3fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration3%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.4fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.4fduration.vposition + text.4fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 2fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration2%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.3fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.3fduration.vposition + text.3fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 1fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration1%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.2fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.2fduration.vposition + text.2fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text 0fduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.duration0%&amp;gt;s")&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/size = (5%, 6.5%)&lt;/div&gt;&lt;div&gt;/hposition = text.1fduration.hposition&lt;/div&gt;&lt;div&gt;/vposition = text.1fduration.vposition + text.1fduration.height + 0.5%&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = top&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text setfeedbackduration&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Duration")&lt;/div&gt;&lt;div&gt;/hposition = shape.background_fduration.hposition - 1%&lt;/div&gt;&lt;div&gt;/vposition = shape.background_fduration.vposition - 2%&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3.00%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/halign = left&lt;/div&gt;&lt;div&gt;/valign = bottom&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;Ready Button&lt;/div&gt;&lt;div&gt;********************************&lt;/div&gt;&lt;div&gt;&amp;lt;shape ready_frame&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (20%, 10%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/position = (50%, 80%)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text ready&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("READY")&lt;/div&gt;&lt;div&gt;/size = (19%, 9%)&lt;/div&gt;&lt;div&gt;/txbgcolor = white&lt;/div&gt;&lt;div&gt;/txcolor = black&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;/position = (50%, 80%)&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 4%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/hjustify = center&lt;/div&gt;&lt;div&gt;/vjustify = center&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;shape targetframe&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/size = (20%, 20%)&lt;/div&gt;&lt;div&gt;/color = black&lt;/div&gt;&lt;div&gt;/position = (50%, 50%)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;shape target&amp;gt;&lt;/div&gt;&lt;div&gt;/shape = rectangle&lt;/div&gt;&lt;div&gt;/height = shape.targetframe.height - 1%&lt;/div&gt;&lt;div&gt;/width = shape.targetframe.width - 1%&lt;/div&gt;&lt;div&gt;/color = white&lt;/div&gt;&lt;div&gt;/hposition = shape.targetframe.hposition&lt;/div&gt;&lt;div&gt;/vposition = shape.targetframe.vposition&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/shape&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text targettext&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("TARGET")&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3%, false, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/hposition = 50%&lt;/div&gt;&lt;div&gt;/vposition = 37%&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;picture targetinfo&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("targetcolors.png")&lt;/div&gt;&lt;div&gt;/position = (50%, 20%)&lt;/div&gt;&lt;div&gt;/size = (40%, 40%)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/picture&amp;gt;&lt;/div&gt;&lt;div&gt;**********************************&lt;/div&gt;&lt;div&gt;white noise&lt;/div&gt;&lt;div&gt;**********************************&lt;/div&gt;&lt;div&gt;&amp;lt;sound blast&amp;gt;&lt;/div&gt;&lt;div&gt;/items = noises&lt;/div&gt;&lt;div&gt;/select = 1&lt;/div&gt;&lt;div&gt;/ playthrough = false&lt;/div&gt;&lt;div&gt;/volume = values.volume&lt;/div&gt;&lt;div&gt;&amp;lt;/sound&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;**********************************&lt;/div&gt;&lt;div&gt;Rest&lt;/div&gt;&lt;div&gt;**********************************&lt;/div&gt;&lt;div&gt;&amp;lt;text outcome&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("You won", "You lost")&lt;/div&gt;&lt;div&gt;/select = values.win&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 8%, true, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/position = (50%, 50%)&lt;/div&gt;&lt;div&gt;/erase = false&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text outcome2&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("Co-Player is receiving your blast")&lt;/div&gt;&lt;div&gt;/ fontstyle = ("Arial", 3%, true, false, false, false, 5, 1)&lt;/div&gt;&lt;div&gt;/ txcolor = (0, 0, 0)&lt;/div&gt;&lt;div&gt;/position = (50%, 65%)&lt;/div&gt;&lt;div&gt;/color = green&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&amp;lt;text debug&amp;gt;&lt;/div&gt;&lt;div&gt;/items = ("&amp;lt;%values.blastduration%&amp;gt;")&lt;/div&gt;&lt;div&gt;/position = (50%, 50%)&lt;/div&gt;&lt;div&gt;&amp;lt;/text&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;LISTS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;Note: list is used to determine randomly whether the participant wins (1) or loses (0) on&lt;/div&gt;&lt;div&gt;the first trial if and only if values.firstoutcome_predetermined = 0&lt;/div&gt;&lt;div&gt;&amp;lt;list randomwin&amp;gt;&lt;/div&gt;&lt;div&gt;/items = (1, 0)&lt;/div&gt;&lt;div&gt;/replace = true&lt;/div&gt;&lt;div&gt;&amp;lt;/list&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;TRIALS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* trial resets UI of the game&lt;/div&gt;&lt;div&gt;* trial presents the initial UI for a random amount of time (list.randomdurations)&lt;/div&gt;&lt;div&gt;* sends participants to trial.intensity&lt;/div&gt;&lt;div&gt;&amp;lt;trial start&amp;gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [values.trialcount += 1]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;=5) values.trialcount1 += 1]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;=30) values.trialcount2 += 1]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [values.startduration = list.randomdurations_start.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [shape.target.color = white]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white; text.8intensity.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white; text.4intensity.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.3intensity.textbgcolor = white; text.2intensity.textbgcolor = white; text.1intensity.textbgcolor = white; text.0intensity.textbgcolor = white]&amp;nbsp;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white; text.8fintensity.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white; text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.3fintensity.textbgcolor = white; text.2fintensity.textbgcolor = white; text.1fintensity.textbgcolor = white; text.0fintensity.textbgcolor = white]&amp;nbsp;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.10duration.textbgcolor = white; text.9duration.textbgcolor = white; text.8duration.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white; text.4duration.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.3duration.textbgcolor = white; text.2duration.textbgcolor = white; text.1duration.textbgcolor = white; text.0duration.textbgcolor = white]&amp;nbsp;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white; text.8fduration.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white; text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = white;&amp;nbsp;&lt;/div&gt;&lt;div&gt;text.3fduration.textbgcolor = white; text.2fduration.textbgcolor = white; text.1fduration.textbgcolor = white; text.0fduration.textbgcolor = white]&amp;nbsp;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.outcome.textcolor = white]&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = targetinfo, targettext, outcome, targetframe, target, ready_frame, ready, background_intensity, setintensity, 10intensity, 9intensity, 8intensity, 7intensity, 6intensity, 5intensity,&lt;/div&gt;&lt;div&gt;4intensity, 3intensity, 2intensity, 1intensity, 0intensity, background_duration, setduration, 10duration, 9duration, 8duration, 7duration, 6duration, 5duration,&lt;/div&gt;&lt;div&gt;4duration, 3duration, 2duration, 1duration, 0duration, feedback, background_fintensity, setfeedbackintensity, 10fintensity, 9fintensity, 8fintensity, 7fintensity, 6fintensity, 5fintensity,&lt;/div&gt;&lt;div&gt;4fintensity, 3fintensity, 2fintensity, 1fintensity, 0fintensity, background_fduration, setfeedbackduration, 10fduration, 9fduration, 8fduration,&amp;nbsp;&lt;/div&gt;&lt;div&gt;7fduration, 6fduration, 5fduration, 4fduration, 3fduration, 2fduration, 1fduration, 0fduration, yoursettings]&lt;/div&gt;&lt;div&gt;/timeout = values.startduration&lt;/div&gt;&lt;div&gt;/branch = [trial.intensity]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* target turns green and participants can set intensity by clicking on the bar (text 'intensity' turns blue to indicate which parameter to&lt;/div&gt;&lt;div&gt;select)&lt;/div&gt;&lt;div&gt;* sets the colors of the intensity bar to reflect choice&lt;/div&gt;&lt;div&gt;* calls trial.duration&lt;/div&gt;&lt;div&gt;&amp;lt;trial intensity&amp;gt;&lt;/div&gt;&lt;div&gt;/inputdevice = mouse&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [shape.target.color = green]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.outcome.textcolor = white]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [text.setintensity.textcolor = blue]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = targetinfo, targettext, outcome, targetframe, target, ready_frame, ready, background_intensity, setintensity, 10intensity, 9intensity, 8intensity, 7intensity, 6intensity, 5intensity,&lt;/div&gt;&lt;div&gt;4intensity, 3intensity, 2intensity, 1intensity, 0intensity, background_duration, setduration, 10duration, 9duration, 8duration, 7duration, 6duration, 5duration,&lt;/div&gt;&lt;div&gt;4duration, 3duration, 2duration, 1duration, 0duration, feedback, background_fintensity, setfeedbackintensity, 10fintensity, 9fintensity, 8fintensity, 7fintensity, 6fintensity, 5fintensity,&lt;/div&gt;&lt;div&gt;4fintensity, 3fintensity, 2fintensity, 1fintensity, 0fintensity, background_fduration, setfeedbackduration, 10fduration, 9fduration, 8fduration,&amp;nbsp;&lt;/div&gt;&lt;div&gt;7fduration, 6fduration, 5fduration, 4fduration, 3fduration, 2fduration, 1fduration, 0fduration]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/validresponse = (10intensity, 9intensity, 8intensity, 7intensity, 6intensity, 5intensity,&lt;/div&gt;&lt;div&gt;4intensity, 3intensity, 2intensity, 1intensity, 0intensity)&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "10intensity") {values.blastintensity = 10; text.10intensity.textbgcolor = gray; text.9intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = gray; text.7intensity.textbgcolor = gray; text.6intensity.textbgcolor = gray; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "9intensity") {values.blastintensity = 9; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = gray; text.7intensity.textbgcolor = gray; text.6intensity.textbgcolor = gray; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "8intensity") {values.blastintensity = 8; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = gray; text.7intensity.textbgcolor = gray; text.6intensity.textbgcolor = gray; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "7intensity") {values.blastintensity = 7; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = gray; text.6intensity.textbgcolor = gray; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "6intensity") {values.blastintensity = 6; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = gray; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "5intensity") {values.blastintensity = 5; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "4intensity") {values.blastintensity = 4; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = gray; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "3intensity") {values.blastintensity = 3; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = white; text.3intensity.textbgcolor = gray; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "2intensity") {values.blastintensity = 2; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = white; text.3intensity.textbgcolor = white; text.2intensity.textbgcolor = gray; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "1intensity") {values.blastintensity = 1; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = white; text.3intensity.textbgcolor = white; text.2intensity.textbgcolor = white; text.1intensity.textbgcolor = gray; text.0intensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.intensity.response == "0intensity") {values.blastintensity = 0; text.10intensity.textbgcolor = white; text.9intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8intensity.textbgcolor = white; text.7intensity.textbgcolor = white; text.6intensity.textbgcolor = white; text.5intensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4intensity.textbgcolor = white; text.3intensity.textbgcolor = white; text.2intensity.textbgcolor = white; text.1intensity.textbgcolor = white; text.0intensity.textbgcolor = yellow}]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.sum_blastintensity += values.blastintensity]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) values.sum_blastintensity1 += values.blastintensity]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30) values.sum_blastintensity2 += values.blastintensity]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount == 1) values.firstintensity = values.blastintensity]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.rt_intensity = trial.intensity.latency; values.sumrt_intensity += values.rt_intensity]&lt;/div&gt;&lt;div&gt;/ontrialend = [text.setintensity.textcolor = black; text.setduration.textcolor = blue]&lt;/div&gt;&lt;div&gt;/branch = [trial.duration]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* intensity bar reflects the selected blast intensity&lt;/div&gt;&lt;div&gt;* participants can select the duration of the blast by clicking on the duration bar ('duration' is blue to indicate which parameter to set)&lt;/div&gt;&lt;div&gt;* trial updates color of the duration bar to reflect the current choice.&lt;/div&gt;&lt;div&gt;* calls trial.ready&lt;/div&gt;&lt;div&gt;&amp;lt;trial duration&amp;gt;&lt;/div&gt;&lt;div&gt;/inputdevice = mouse&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = background_intensity, setintensity, setduration, 10intensity, 9intensity, 8intensity, 7intensity, 6intensity, 5intensity,&lt;/div&gt;&lt;div&gt;4intensity, 3intensity, 2intensity, 1intensity, 0intensity,&amp;nbsp;&lt;/div&gt;&lt;div&gt;background_duration, 10duration, 9duration, 8duration, 7duration, 6duration, 5duration,&lt;/div&gt;&lt;div&gt;4duration, 3duration, 2duration, 1duration, 0duration]&lt;/div&gt;&lt;div&gt;/validresponse = (10duration, 9duration, 8duration, 7duration, 6duration, 5duration,&lt;/div&gt;&lt;div&gt;4duration, 3duration, 2duration, 1duration, 0duration)&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "10duration") {values.blastduration = 10; text.10duration.textbgcolor = gray; text.9duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = gray; text.7duration.textbgcolor = gray; text.6duration.textbgcolor = gray; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "9duration") {values.blastduration = 9; text.10duration.textbgcolor = white; text.9duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = gray; text.7duration.textbgcolor = gray; text.6duration.textbgcolor = gray; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "8duration") {values.blastduration = 8; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = gray; text.7duration.textbgcolor = gray; text.6duration.textbgcolor = gray; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "7duration") {values.blastduration = 7; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = gray; text.6duration.textbgcolor = gray; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "6duration") {values.blastduration = 6; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = gray; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "5duration") {values.blastduration = 5; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "4duration") {values.blastduration = 4; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = gray; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "3duration") {values.blastduration = 3; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = white; text.3duration.textbgcolor = gray; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "2duration") {values.blastduration = 2; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = white; text.3duration.textbgcolor = white; text.2duration.textbgcolor = gray; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "1duration") {values.blastduration = 1; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = white; text.3duration.textbgcolor = white; text.2duration.textbgcolor = white; text.1duration.textbgcolor = gray; text.0duration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.duration.response == "0duration") {values.blastduration = 0; text.10duration.textbgcolor = white; text.9duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8duration.textbgcolor = white; text.7duration.textbgcolor = white; text.6duration.textbgcolor = white; text.5duration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.4duration.textbgcolor = white; text.3duration.textbgcolor = white; text.2duration.textbgcolor = white; text.1duration.textbgcolor = white; text.0duration.textbgcolor = yellow}]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 0) values.blastduration_ms = values.duration0 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 1) values.blastduration_ms = values.duration1 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 2) values.blastduration_ms = values.duration2 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 3) values.blastduration_ms = values.duration3 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 4) values.blastduration_ms = values.duration4 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 5) values.blastduration_ms = values.duration5 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 6) values.blastduration_ms = values.duration6 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 7) values.blastduration_ms = values.duration7 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 8) values.blastduration_ms = values.duration8 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 9) values.blastduration_ms = values.duration9 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.blastduration == 10) values.blastduration_ms = values.duration10 * 1000]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [values.sum_blastduration += values.blastduration_ms]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount == 1) values.firstduration = values.blastduration_ms]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) values.sum_blastduration1 += values.blastduration_ms]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30) values.sum_blastduration2 += values.blastduration_ms]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [values.rt_duration = trial.duration.latency; values.sumrt_duration += values.rt_duration]&lt;/div&gt;&lt;div&gt;/ontrialend = [text.setduration.textcolor = black; text.ready.textbgcolor = blue]&lt;/div&gt;&lt;div&gt;/branch = [trial.ready]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* presents the ready button in blue to emphasize that the Ready button is ready to be clicked&lt;/div&gt;&lt;div&gt;* the duration scale is updated to reflect the current choice of the duration of the blast&lt;/div&gt;&lt;div&gt;* calls trial.target_yellow&lt;/div&gt;&lt;div&gt;&amp;lt;trial ready&amp;gt;&lt;/div&gt;&lt;div&gt;/inputdevice = mouse&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = ready, background_intensity, setduration, 10intensity, 9intensity, 8intensity, 7intensity, 6intensity, 5intensity,&lt;/div&gt;&lt;div&gt;4intensity, 3intensity, 2intensity, 1intensity, 0intensity,&amp;nbsp;&lt;/div&gt;&lt;div&gt;background_duration, 10duration, 9duration, 8duration, 7duration, 6duration, 5duration,&lt;/div&gt;&lt;div&gt;4duration, 3duration, 2duration, 1duration, 0duration]&lt;/div&gt;&lt;div&gt;/validresponse = (ready)&lt;/div&gt;&lt;div&gt;/ontrialend = [text.ready.textbgcolor = white]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.rt_ready = trial.ready.latency; values.sumrt_ready += values.rt_ready]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.target_wait_duration = list.randomdurations_targetwait.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.targetyellowduration = list.randomdurations_yellow.nextvalue]&lt;/div&gt;&lt;div&gt;/branch = [trial.target_wait]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&amp;nbsp;&lt;/div&gt;&lt;div&gt;inserts a random time period before target turns yellow&lt;/div&gt;&lt;div&gt;&amp;lt;trial target_wait&amp;gt;&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = ready]&lt;/div&gt;&lt;div&gt;/timeout = values.target_wait_duration&lt;/div&gt;&lt;div&gt;/branch = [trial.target_yellow]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* trial presents the yellow target for a random amount of time (-&amp;gt; list.randomdurations)&lt;/div&gt;&lt;div&gt;* calls trial.target_red&lt;/div&gt;&lt;div&gt;&amp;lt;trial target_yellow&amp;gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [shape.target.color = yellow]&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = ready, target]&lt;/div&gt;&lt;div&gt;/ontrialend = [shape.target.color = red]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.awaitoutcome = list.awaitoutcome.nextvalue]&lt;/div&gt;&lt;div&gt;/timeout = values.targetyellowduration&lt;/div&gt;&lt;div&gt;/branch = [trial.target_red]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* presents the red target and waits for mouseclick&lt;/div&gt;&lt;div&gt;* determines feedbackduration and feedbackintensity (parameters set by 'co-player')&lt;/div&gt;&lt;div&gt;-&amp;gt; uses three different lists for 3 different blocks of trials (to change lists go to EDITABLE CODE-&amp;gt; Editable Lists)&lt;/div&gt;&lt;div&gt;* determines the winner&lt;/div&gt;&lt;div&gt;*determines the duration of trial.outcome&lt;/div&gt;&lt;div&gt;*calls trial.outcome after a random pretrialpause (to pretend it doesn't just react to one participant)&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;lt;trial target_red&amp;gt;&lt;/div&gt;&lt;div&gt;/inputdevice = mouse&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = target]&lt;/div&gt;&lt;div&gt;/validresponse = (lbuttondown)&lt;/div&gt;&lt;div&gt;/ontrialend = [values.rt_target = trial.target_red.latency; values.sumrt_target += values.rt_target]&lt;/div&gt;&lt;div&gt;/ontrialend = [shape.target.color = white]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount == 1) {values.feedbackduration = list.firstfeedbackduration.nextvalue;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;											&lt;/span&gt;values.feedbackintensity = list.firstfeedbackintensity.nextvalue}]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) values.feedbackduration = list.feedbackduration1.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30) values.feedbackduration = list.feedbackduration2.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 5) values.feedbackintensity = list.feedbackintensity1.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;= 30) values.feedbackintensity = list.feedbackintensity2.nextvalue]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount == 1 &amp;amp;&amp;amp; values.firstoutcome_predetermined == 1) values.win = values.firstwin]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount == 1 &amp;amp;&amp;amp; values.firstoutcome_predetermined == 0) values.win = list.randomwin.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 1 &amp;amp;&amp;amp; values.trialcount &amp;lt;=5) values.win = list.win1.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.trialcount &amp;gt; 6 &amp;amp;&amp;amp; values.trialcount &amp;lt;=30) values.win = list.win2.nextvalue]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (trial.target_red.latency &amp;gt; values.max_winlatency) values.win = 2]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 10) values.outcomeduration = values.duration10 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 9) values.outcomeduration = values.duration9 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 8) values.outcomeduration = values.duration8 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 7) values.outcomeduration = values.duration7 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 6) values.outcomeduration = values.duration6 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 5) values.outcomeduration = values.duration5 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 4) values.outcomeduration = values.duration4 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 3) values.outcomeduration = values.duration3 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 2) values.outcomeduration = values.duration2 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 1) values.outcomeduration = values.duration1 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 1 &amp;amp;&amp;amp; values.blastduration == 0) values.outcomeduration = values.duration0 * 1000]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 10) values.outcomeduration = values.duration10 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 9) values.outcomeduration = values.duration9 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 8) values.outcomeduration = values.duration8 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 7) values.outcomeduration = values.duration7 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 6) values.outcomeduration = values.duration6 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 5) values.outcomeduration = values.duration5 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 4) values.outcomeduration = values.duration4 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 3) values.outcomeduration = values.duration3 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 2) values.outcomeduration = values.duration2 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 1) values.outcomeduration = values.duration1 * 1000]&lt;/div&gt;&lt;div&gt;/ontrialend = [if (values.win == 2 &amp;amp;&amp;amp; values.feedbackduration == 0) values.outcomeduration = values.duration0 * 1000]&lt;/div&gt;&lt;div&gt;/branch = [trial.outcome]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;/posttrialpause = values.awaitoutcome&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* presents a note that reveals whether participant won (in green) or lost (in red)&lt;/div&gt;&lt;div&gt;* depending on several parameters and if participant lost, participant may hear the blast in&amp;nbsp;&lt;/div&gt;&lt;div&gt;the feedbackintensity and feedbackduration&lt;/div&gt;&lt;div&gt;* if participant won, the trial lasts as long as the blastduration participant had set earlier&lt;/div&gt;&lt;div&gt;* depending on several parameters, the participant may see the parameter settings of the co-player&lt;/div&gt;&lt;div&gt;* calls trial.end&lt;/div&gt;&lt;div&gt;&amp;lt;trial outcome&amp;gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 10) {text.10fintensity.textbgcolor = gray; text.9fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = gray; text.7fintensity.textbgcolor = gray; text.6fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 9) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = gray; text.7fintensity.textbgcolor = gray; text.6fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 8) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = gray; text.7fintensity.textbgcolor = gray; text.6fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 7) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = gray; text.6fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 6) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 5) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = gray; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 4) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = gray; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 3) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = white; text.3fintensity.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 2) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = white; text.3fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = gray; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 1) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = white; text.3fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = white; text.1fintensity.textbgcolor = gray; text.0fintensity.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackintensity == 0) {text.10fintensity.textbgcolor = white; text.9fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fintensity.textbgcolor = white; text.7fintensity.textbgcolor = white; text.6fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fintensity.textbgcolor = white; text.4fintensity.textbgcolor = white; text.3fintensity.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fintensity.textbgcolor = white; text.1fintensity.textbgcolor = white; text.0fintensity.textbgcolor = yellow}]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 10) {text.10fduration.textbgcolor = gray; text.9fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = gray; text.7fduration.textbgcolor = gray; text.6fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 9) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = gray; text.7fduration.textbgcolor = gray; text.6fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 8) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = gray; text.7fduration.textbgcolor = gray; text.6fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 7) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = gray; text.6fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 6) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 5) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = gray; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 4) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = gray; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 3) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = white; text.3fduration.textbgcolor = gray;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 2) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = white; text.3fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = gray; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 1) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = white; text.3fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = white; text.1fduration.textbgcolor = gray; text.0fduration.textbgcolor = gray}]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (((values.showcoplayersettings == 1 &amp;amp;&amp;amp; values.win == 2) || values.showcoplayersettings == 2) &amp;amp;&amp;amp;&lt;/div&gt;&lt;div&gt;values.feedbackduration == 0) {text.10fduration.textbgcolor = white; text.9fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.8fduration.textbgcolor = white; text.7fduration.textbgcolor = white; text.6fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.5fduration.textbgcolor = white; text.4fduration.textbgcolor = white; text.3fduration.textbgcolor = white;&lt;/div&gt;&lt;div&gt;text.2fduration.textbgcolor = white; text.1fduration.textbgcolor = white; text.0fduration.textbgcolor = yellow}]&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (values.win == 1) text.outcome.textcolor = green else text.outcome.textcolor = red]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [values.volume = expressions.blastvolume]&lt;/div&gt;&lt;div&gt;/ontrialbegin = [if (values.win == 2) trial.outcome.insertstimulusframe(sound.blast, 1) else trial.outcome.insertstimulusframe(text.outcome2, 1)]&lt;/div&gt;&lt;div&gt;/stimulusframes = [1 = target, feedback, background_fintensity, setfeedbackintensity, 10fintensity, 9fintensity, 8fintensity, 7fintensity, 6fintensity, 5fintensity,&lt;/div&gt;&lt;div&gt;4fintensity, 3fintensity, 2fintensity, 1fintensity, 0fintensity, background_fduration, setfeedbackduration, 10fduration, 9fduration, 8fduration,&amp;nbsp;&lt;/div&gt;&lt;div&gt;7fduration, 6fduration, 5fduration, 4fduration, 3fduration, 2fduration, 1fduration, 0fduration, outcome]&lt;/div&gt;&lt;div&gt;/timeout = values.outcomeduration&lt;/div&gt;&lt;div&gt;/ontrialend = [trial.outcome.resetstimulusframes()]&lt;/div&gt;&lt;div&gt;/ontrialend = [values.current_revealduration = values.revealduration - values.outcomeduration]&lt;/div&gt;&lt;div&gt;/branch = [trial.end]&lt;/div&gt;&lt;div&gt;/recorddata = false&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;Note:&lt;/div&gt;&lt;div&gt;* trial.end adds more time to study the parameters set by the co-players&lt;/div&gt;&lt;div&gt;(particularly for the losing party)&lt;/div&gt;&lt;div&gt;* lasts for a predetermined duration (values.current_revealduration)&lt;/div&gt;&lt;div&gt;&amp;lt;trial end&amp;gt;&lt;/div&gt;&lt;div&gt;/trialduration = values.current_revealduration&lt;/div&gt;&lt;div&gt;/recorddata = true&lt;/div&gt;&lt;div&gt;&amp;lt;/trial&amp;gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;BLOCKS&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;sets the number of trial sequences&lt;/div&gt;&lt;div&gt;&amp;lt;block CRTT&amp;gt;&lt;/div&gt;&lt;div&gt;/trials = [1-30= start]&lt;/div&gt;&lt;div&gt;&amp;lt;/block&amp;gt;&lt;/div&gt;&lt;div&gt;&lt;br/&gt;&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;EXPERIMENT&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;&amp;lt;expt &amp;gt;&lt;/div&gt;&lt;div&gt;/postinstructions = (thankyou)&lt;/div&gt;&lt;div&gt;/blocks = [1 = instructions; 2 = CRTT]&lt;/div&gt;&lt;div&gt;&amp;lt;/expt&amp;gt;&lt;/div&gt;&lt;div&gt;/blocks = [1 = instructions; 2 = CRTT]&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;												&lt;/span&gt;End of File&lt;/div&gt;&lt;div&gt;*******************************************************************************************************************&lt;/div&gt;</description><pubDate>Mon, 21 Apr 2014 06:01:52 GMT</pubDate><dc:creator>strugglingsenior</dc:creator></item><item><title>RE: trouble getting first few trials to appear correctly</title><link>https://forums.millisecond.com/Topic13060.aspx</link><description>Your description implies you made a number of changes to the original script (you also don't mention which one -- there are three). Without you explaining and detailing those changes, nobody can tell you why they are not achieving what you want them to achieve.&lt;br/&gt;</description><pubDate>Mon, 21 Apr 2014 03:50:11 GMT</pubDate><dc:creator>Dave</dc:creator></item></channel></rss>