﻿<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Millisecond Forums » Millisecond Forums » Inquisit 5  » How do I optimize my experiment for iPhone AND computer?</title><generator>InstantForum 2017-1 Final</generator><description>Millisecond Forums</description><link>https://forums.millisecond.com/</link><webMaster>Millisecond Forums</webMaster><lastBuildDate>Sun, 05 Apr 2026 06:06:03 GMT</lastBuildDate><ttl>20</ttl><item><title>How do I optimize my experiment for iPhone AND computer?</title><link>https://forums.millisecond.com/Topic25564.aspx</link><description>How do I optimize my experiment for iPhone AND computer?&lt;br/&gt;&lt;br/&gt;I am able to optimize my experiment visually for either iPhone OR PC/Mac but not for both. Any tips? Advice?&lt;br/&gt;&lt;br/&gt;I've played with canvasaspect ratio but run into the same issue= looks great on iphone but now is massive on pc/mac or vice a versa.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Help!&lt;br/&gt;&lt;br/&gt;Thanks in advance to this forum. You all are aces and generous with helping others.&lt;br/&gt;Ben&lt;br/&gt;&lt;br/&gt;</description><pubDate>Wed, 19 Sep 2018 15:41:04 GMT</pubDate><dc:creator>bkorsmo</dc:creator></item><item><title>RE: How do I optimize my experiment for iPhone AND computer?</title><link>https://forums.millisecond.com/Topic25566.aspx</link><description>&lt;br/&gt;Supreme Being, thanks a million for your help!</description><pubDate>Wed, 19 Sep 2018 15:41:04 GMT</pubDate><dc:creator>bkorsmo</dc:creator></item><item><title>RE: How do I optimize my experiment for iPhone AND computer?</title><link>https://forums.millisecond.com/Topic25565.aspx</link><description>&lt;div data-id="25564" class="if-quote-wrapper" unselectable="on" data-guid="1537393721518"&gt;&lt;a class="quote-para" unselectable="on" style="display: none;" href="#" data-id="25564" title="Move Cursor Below" contenteditable="false"&gt;&lt;span unselectable="on"&gt;+&lt;/span&gt;&lt;/a&gt;&lt;a class="quote-delete" unselectable="on" style="display: none;" href="#" data-id="25564" title="Delete Quote" contenteditable="false"&gt;&lt;span unselectable="on"&gt;x&lt;/span&gt;&lt;/a&gt;&lt;span unselectable="on" class="quote-markup"&gt;[quote]&lt;/span&gt;&lt;div unselectable="on" class="if-quote-header" contenteditable="false"&gt;&lt;div unselectable="on" class="if-quote-toggle-wrapper"&gt;&lt;a class="if-quote-toggle quote-link" href="#" data-id="25564" title=" "&gt;&lt;/a&gt;&lt;/div&gt;&lt;span unselectable="on" class="quote-markup"&gt;[b]&lt;/span&gt;bkorsmo - Wednesday, September 19, 2018&lt;span unselectable="on" class="quote-markup"&gt;[/b]&lt;/span&gt;&lt;/div&gt;&lt;div class="if-quote-message if-quote-message-25564"&gt;&lt;div class="if-quote-message-margin"&gt;How do I optimize my experiment for iPhone AND computer?&lt;br/&gt;&lt;br/&gt;I am able to optimize my experiment visually for either iPhone OR PC/Mac but not for both. Any tips? Advice?&lt;br/&gt;&lt;br/&gt;I've played with canvasaspect ratio but run into the same issue= looks great on iphone but now is massive on pc/mac or vice a versa.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Help!&lt;br/&gt;&lt;br/&gt;Thanks in advance to this forum. You all are aces and generous with helping others.&lt;br/&gt;Ben&lt;br/&gt;&lt;br/&gt;&lt;a class="if-quote-goto quote-link" href="#" data-id="25564"&gt;&lt;span class="goto"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;span class="quote-markup"&gt;[/quote]&lt;/span&gt;&lt;/div&gt;&lt;br/&gt;You can use conditional &amp;lt;include&amp;gt; elements to import different settings (e.g. a different canvassize) to different platforms. &lt;br/&gt;&lt;br/&gt;&lt;a href="https://www.millisecond.com/support/docs/v5/html/language/attributes/precondition.htm"&gt;https://www.millisecond.com/support/docs/v5/html/language/attributes/precondition.htm&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Say, you have iOS settings in a file called iosdefaults.iqx containing something like&lt;br/&gt;&lt;br/&gt;&lt;span&gt;&amp;lt;defaults&amp;gt;&lt;br/&gt;/ canvasaspectratio = (3,4)&lt;br/&gt;&amp;lt;/defaults&amp;gt;&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;(that would run the script in "portrait" instead of "landscape" mode on iOS)&lt;br/&gt;&lt;br/&gt;and settings for other platforms in a file called otherdefaults.iqx with something like&lt;br/&gt;&lt;br/&gt;&lt;span&gt;&amp;lt;defaults&amp;gt;&lt;br/&gt;/ canvasaspectratio = (4,3)&lt;br/&gt;&amp;lt;/defaults&amp;gt;&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;(that would be standard 4:3 landscape orientation)&lt;br/&gt;&lt;br/&gt;then you would import those different defaults in your actual main script like so:&lt;br/&gt;&lt;br/&gt;&amp;lt;include&amp;gt;&lt;br/&gt;/ precondition=[computer.platform == "ios"]&lt;br/&gt;/ file="iosdefaults.iqx"&lt;br/&gt;&amp;lt;/include&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;include&amp;gt;&lt;br/&gt;/ precondition=[computer.platform != "ios"]&lt;br/&gt;/ file="otherdefaults.iqx"&lt;br/&gt;&amp;lt;/include&amp;gt;&lt;br/&gt;</description><pubDate>Wed, 19 Sep 2018 14:55:17 GMT</pubDate><dc:creator>Dave</dc:creator></item></channel></rss>