﻿<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Millisecond Forums » Millisecond Forums » Inquisit 6  » how to present sound pictogram when sound plays</title><generator>InstantForum 2017-1 Final</generator><description>Millisecond Forums</description><link>https://forums.millisecond.com/</link><webMaster>Millisecond Forums</webMaster><lastBuildDate>Sun, 10 May 2026 09:39:55 GMT</lastBuildDate><ttl>20</ttl><item><title>how to present sound pictogram when sound plays</title><link>https://forums.millisecond.com/Topic35656.aspx</link><description>Hi all,&lt;br/&gt;I have a task where every block words, pictures or sounds get presented/played. These stimuli come from lists of 3 conditions (irrelevants, targets and probes).&lt;br/&gt;I wondered how I can implement a sound icon (a picture)&amp;nbsp; whilst the sounds are playing?&lt;br/&gt;Thank you very much in advance!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;STIMULI&lt;br/&gt;**********************&lt;br/&gt;WORDS&lt;br/&gt;&amp;lt;item wordirrelevants&amp;gt;&lt;br/&gt;/1= "Cycle track"&lt;br/&gt;/2= "No U-turn"&lt;br/&gt;/3= "One way"&lt;br/&gt;/4= "Parking"&lt;br/&gt;/5= "Pass right"&lt;br/&gt;/6= "Roundabout"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;item wordtargets&amp;gt;&lt;br/&gt;/1= "No entry"&lt;br/&gt;/2= "Turn right"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;item wordprobes&amp;gt;&lt;br/&gt;/1= "Stop"&lt;br/&gt;/2= "Yield"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordirrelevants&amp;gt;&lt;br/&gt;/ items = wordirrelevants&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordtargets&amp;gt;&lt;br/&gt;/ items = wordtargets&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordprobes&amp;gt;&lt;br/&gt;/ items = wordprobes&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;SOUNDS&lt;br/&gt;&amp;lt;sound soundirrelevants&amp;gt;&lt;br/&gt;/items =("cycletrack.mp3","nou-turn.mp3","oneway.mp3","parking.mp3","passright.mp3","roundabout.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;sound soundtargets&amp;gt;&lt;br/&gt;/items =("noentry.mp3","turnright.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;sound soundprobes&amp;gt;&lt;br/&gt;/items =("stop.mp3","yield.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt; &lt;br/&gt;PICTOGRAMS&lt;br/&gt;&amp;lt;picture pictirrelevants&amp;gt;&lt;br/&gt;/items =("cycletrack.png","nou-turn.png","oneway.png","parking.png","passright.png","roundabout.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture picttargets&amp;gt;&lt;br/&gt;/items =("noentry.png","turnright.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture pictprobes&amp;gt;&lt;br/&gt;/items =("stop.png","yield.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture soundicon&amp;gt;&lt;br/&gt;/items= ("soundicon.jpg")&lt;br/&gt;&amp;lt;/picture&amp;gt;&lt;br/&gt;&lt;br/&gt;******&lt;br/&gt;LISTS OF irrelevants stimuli  / target stimuli/ probes stimuli&lt;br/&gt;&lt;br/&gt;&amp;lt;list irrelevants&amp;gt;&lt;br/&gt;/items = (text.wordirrelevants, sound.soundirrelevants, picture.pictirrelevants)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;list targets&amp;gt;&lt;br/&gt;/items = (text.wordtargets, sound.soundtargets, picture.picttargets)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;list probes&amp;gt;&lt;br/&gt;/items = (text.wordprobes, sound.soundprobes,picture.pictprobes)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;FEEDBACK PRACTICE PHASE&lt;br/&gt;&amp;lt;text wrongFB&amp;gt;&lt;br/&gt;/ items = ("Wrong")&lt;br/&gt;/ txcolor = red&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;YES &amp;amp; NO&lt;br/&gt;&amp;lt;text yes&amp;gt;&lt;br/&gt;/ items = ("YES")&lt;br/&gt;/ txcolor = black&lt;br/&gt;/position= (20%,80%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text no&amp;gt;&lt;br/&gt;/ items = ("NO")&lt;br/&gt;/ txcolor = black&lt;br/&gt;/position= (80%,80%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;*************************************************&lt;br/&gt;TRIALS&lt;br/&gt;&amp;lt;trial irrelevants&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.irrelevants.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("l") // no = l-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;trial targets&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.targets.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.targets.insertstimulustime(list.targets.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("s") // yes = s-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;trial probes&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.probes.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.probes.insertstimulustime(list.probes.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("l") // no = l-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;</description><pubDate>Thu, 28 Sep 2023 08:23:33 GMT</pubDate><dc:creator>Amelinq</dc:creator></item><item><title>RE: how to present sound pictogram when sound plays</title><link>https://forums.millisecond.com/Topic35658.aspx</link><description>Hi Dave, it works perfecty! thank you! &lt;br/&gt;</description><pubDate>Thu, 28 Sep 2023 08:23:33 GMT</pubDate><dc:creator>Amelinq</dc:creator></item><item><title>RE: how to present sound pictogram when sound plays</title><link>https://forums.millisecond.com/Topic35657.aspx</link><description>&lt;blockquote data-id="35656" class="if-quote-wrapper" unselectable="on" data-guid="1695813749960" contenteditable="false" id="if_insertedNode_1695813749189"&gt;&lt;a class="quote-para" unselectable="on" style="display: none;" href="#" data-id="35656" title="Move Cursor Below" contenteditable="false"&gt;&lt;span unselectable="on"&gt;+&lt;/span&gt;&lt;/a&gt;&lt;a class="quote-delete" unselectable="on" style="display: none;" href="#" data-id="35656" title="Delete Quote" contenteditable="false"&gt;&lt;span unselectable="on"&gt;x&lt;/span&gt;&lt;/a&gt;&lt;span unselectable="on" class="quote-markup"&gt;[quote]&lt;/span&gt;&lt;div unselectable="on" class="if-quote-header" contenteditable="false"&gt;&lt;div unselectable="on" class="if-quote-toggle-wrapper"&gt;&lt;a class="if-quote-toggle quote-link" href="#" data-id="35656" title=" "&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;span unselectable="on" class="quote-markup"&gt;[b]&lt;/span&gt;Amelinq - 9/27/2023&lt;span unselectable="on" class="quote-markup"&gt;[/b]&lt;/span&gt;&lt;/div&gt;&lt;div class="if-quote-message if-quote-message-35656"&gt;&lt;div class="if-quote-message-margin" contenteditable="true"&gt;Hi all,&lt;br/&gt;I have a task where every block words, pictures or sounds get presented/played. These stimuli come from lists of 3 conditions (irrelevants, targets and probes).&lt;br/&gt;I wondered how I can implement a sound icon (a picture)&amp;nbsp; whilst the sounds are playing?&lt;br/&gt;Thank you very much in advance!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;STIMULI&lt;br/&gt;**********************&lt;br/&gt;WORDS&lt;br/&gt;&amp;lt;item wordirrelevants&amp;gt;&lt;br/&gt;/1= "Cycle track"&lt;br/&gt;/2= "No U-turn"&lt;br/&gt;/3= "One way"&lt;br/&gt;/4= "Parking"&lt;br/&gt;/5= "Pass right"&lt;br/&gt;/6= "Roundabout"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;item wordtargets&amp;gt;&lt;br/&gt;/1= "No entry"&lt;br/&gt;/2= "Turn right"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;item wordprobes&amp;gt;&lt;br/&gt;/1= "Stop"&lt;br/&gt;/2= "Yield"&lt;br/&gt;&amp;lt;/item&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordirrelevants&amp;gt;&lt;br/&gt;/ items = wordirrelevants&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordtargets&amp;gt;&lt;br/&gt;/ items = wordtargets&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text wordprobes&amp;gt;&lt;br/&gt;/ items = wordprobes&lt;br/&gt;/ position = (50%, 50%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;SOUNDS&lt;br/&gt;&amp;lt;sound soundirrelevants&amp;gt;&lt;br/&gt;/items =("cycletrack.mp3","nou-turn.mp3","oneway.mp3","parking.mp3","passright.mp3","roundabout.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;sound soundtargets&amp;gt;&lt;br/&gt;/items =("noentry.mp3","turnright.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;sound soundprobes&amp;gt;&lt;br/&gt;/items =("stop.mp3","yield.mp3")&lt;br/&gt;/playthrough = true &lt;br/&gt;&amp;lt;/sound&amp;gt;&lt;br/&gt; &lt;br/&gt;PICTOGRAMS&lt;br/&gt;&amp;lt;picture pictirrelevants&amp;gt;&lt;br/&gt;/items =("cycletrack.png","nou-turn.png","oneway.png","parking.png","passright.png","roundabout.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture picttargets&amp;gt;&lt;br/&gt;/items =("noentry.png","turnright.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture pictprobes&amp;gt;&lt;br/&gt;/items =("stop.png","yield.png")&lt;br/&gt;&amp;lt;/picture&amp;gt; &lt;br/&gt;&lt;br/&gt;&amp;lt;picture soundicon&amp;gt;&lt;br/&gt;/items= ("soundicon.jpg")&lt;br/&gt;&amp;lt;/picture&amp;gt;&lt;br/&gt;&lt;br/&gt;******&lt;br/&gt;LISTS OF irrelevants stimuli  / target stimuli/ probes stimuli&lt;br/&gt;&lt;br/&gt;&amp;lt;list irrelevants&amp;gt;&lt;br/&gt;/items = (text.wordirrelevants, sound.soundirrelevants, picture.pictirrelevants)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;list targets&amp;gt;&lt;br/&gt;/items = (text.wordtargets, sound.soundtargets, picture.picttargets)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;list probes&amp;gt;&lt;br/&gt;/items = (text.wordprobes, sound.soundprobes,picture.pictprobes)&lt;br/&gt;/maxrunsize= 1&lt;br/&gt;&amp;lt;/list&amp;gt;&lt;br/&gt;&lt;br/&gt;FEEDBACK PRACTICE PHASE&lt;br/&gt;&amp;lt;text wrongFB&amp;gt;&lt;br/&gt;/ items = ("Wrong")&lt;br/&gt;/ txcolor = red&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;YES &amp;amp; NO&lt;br/&gt;&amp;lt;text yes&amp;gt;&lt;br/&gt;/ items = ("YES")&lt;br/&gt;/ txcolor = black&lt;br/&gt;/position= (20%,80%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;text no&amp;gt;&lt;br/&gt;/ items = ("NO")&lt;br/&gt;/ txcolor = black&lt;br/&gt;/position= (80%,80%)&lt;br/&gt;&amp;lt;/text&amp;gt;&lt;br/&gt;&lt;br/&gt;*************************************************&lt;br/&gt;TRIALS&lt;br/&gt;&amp;lt;trial irrelevants&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.irrelevants.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("l") // no = l-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;trial targets&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.targets.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.targets.insertstimulustime(list.targets.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("s") // yes = s-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;trial probes&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp; trial.probes.resetstimulusframes();&lt;br/&gt;&amp;nbsp; trial.probes.insertstimulustime(list.probes.nextvalue, 200);&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("l") // no = l-key&lt;br/&gt;&amp;lt;/trial&amp;gt;&lt;br/&gt;&lt;a class="if-quote-goto quote-link" href="#" data-id="35656"&gt;&lt;span class="goto"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;span unselectable="on" class="quote-markup"&gt;[/quote]&lt;/span&gt;&lt;/blockquote&gt;&lt;br/&gt;After having selected a stimulus element from the given list /ontrialbegin, you'll want to check whether the list's currentvalue starts with "sound.", and if so, you'll want to insert the "sound pictogram" picture into the trial's /stimulustimes per insertstimulustime().&lt;br/&gt;&lt;br/&gt;[code]&amp;lt;trial irrelevants&amp;gt;&lt;br/&gt;/ ontrialbegin = [&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;trial.irrelevants.resetstimulusframes();&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200);&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (startswith(list.irrelevants.currentvalue, "sound.")) {&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;trial.irrelevants.insertstimulustime(picture.soundicon, 200);  &lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;};&lt;br/&gt;]&lt;br/&gt;/stimulustimes = [200= clearscreen, yes, no]&lt;br/&gt;/validresponse = ("s","l")&lt;br/&gt;/correctresponse = ("l") // no = l-key&lt;br/&gt;&amp;lt;/trial&amp;gt;[/code]</description><pubDate>Wed, 27 Sep 2023 11:34:51 GMT</pubDate><dc:creator>Dave</dc:creator></item></channel></rss>