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No, there is not [1]. Whether you opt for calling the reset() function at the end of the <trial> or adding further items to the <counter>, both have to be done via expressions in /ontrialend attributes or the like. I.e.
<trial TRIAL_diff> / ontrialend = [reset(counter.COUNTER_same); ] ... </trial>
[1] If you absolutely *must* avoid using expressions (I cannot think of a reason), the ugly option is to have an additional stimulus element displayed by <trial TRIAL_diff>, but positioned off-screen:
<trial TRIAL_diff> / stimulustimes = [0 = PIC_diff,PIC_same1,PIC_same2,PIC_same3,TXT_dummysame4] </trial>
<text TXT_dummysame4> ... / select = COUNTER_same / position = (-10%,-10%) </text>
That would ensure that *both* <trial TRIAL_same> and <trial TRIAL_diff> sample the <counter> exhaustively (4 values per trial) in every instance. But as I said, this is quite ugly.
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