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	Group: Forum MembersPosts: 22, 
    Visits: 63
 
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			            Hi all, I'm back with another question :)
 I tried the /branch attribute to implement 'wrong' feedback and 'too slow' feedback (for trials with a sound after 1800 ms and for others after 800 ms),
 but my code doesn't seem to work.
 Anyone who sees what's going wrong? Thanks again so much!
 
 Best, Amelie
 
 *************************************************
 TRIALS
 <trial irrelevants>
 / ontrialbegin = [
 trial.irrelevants.resetstimulusframes();
 trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200);
 if (startswith(list.irrelevants.currentvalue, "sound.")) {
 trial.irrelevants.insertstimulustime(picture.soundicon, 200)};]
 /branch= [if(trial.irrelevants.response == "s")trial.wrong]
 /branch = [if(startswith(list.irrelevants.currentvalue, "sound."))trial.irrelevants.insertstimulustime(text.tooslow, 1800)]
 /branch = [if(startswith(list.irrelevants.currentvalue, "picture."))trial.irrelevants.insertstimulustime(text.tooslow, 800)]
 /branch = [if(startswith(list.irrelevants.currentvalue, "text."))trial.irrelevants.insertstimulustime(text.tooslow, 800)]
 /stimulustimes = [0 = yes, no]
 /validresponse = ("s","l")
 /correctresponse = ("l") // no = l-key
 /timeout = 2000
 /beginresponsetime = 0
 </trial>
 
 
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