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Hi all, I'm back with another question :) I tried the /branch attribute to implement 'wrong' feedback and 'too slow' feedback (for trials with a sound after 1800 ms and for others after 800 ms), but my code doesn't seem to work. Anyone who sees what's going wrong? Thanks again so much!
Best, Amelie
************************************************* TRIALS <trial irrelevants> / ontrialbegin = [ trial.irrelevants.resetstimulusframes(); trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200); if (startswith(list.irrelevants.currentvalue, "sound.")) { trial.irrelevants.insertstimulustime(picture.soundicon, 200)};] /branch= [if(trial.irrelevants.response == "s")trial.wrong] /branch = [if(startswith(list.irrelevants.currentvalue, "sound."))trial.irrelevants.insertstimulustime(text.tooslow, 1800)] /branch = [if(startswith(list.irrelevants.currentvalue, "picture."))trial.irrelevants.insertstimulustime(text.tooslow, 800)] /branch = [if(startswith(list.irrelevants.currentvalue, "text."))trial.irrelevants.insertstimulustime(text.tooslow, 800)] /stimulustimes = [0 = yes, no] /validresponse = ("s","l") /correctresponse = ("l") // no = l-key /timeout = 2000 /beginresponsetime = 0 </trial>
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