Group: Awaiting Activation
Posts: 9,
Visits: 54
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Hi,
I would like some instruction sentences to constantly appear at the bottom edges of the screen during the whole duration of the task. I have been using the bg attribute as follows up to now:
<block testblock> / preinstructions = (test) / trials = [1-80=noreplace(congruenttrial,incongruenttrial)] / bgstim = (leftinstruct, rightinstruct) </block>
<text leftinstruct> / items = ("Z = UP") / hposition = 15 / vposition = 95 / fontstyle = ("Verdana", 2.00%, true) </text>
<text rightinstruct> / items= ("M = DOWN") / hposition = 85 / vposition = 95 / fontstyle = ("Verdana", 2.00%, true) </text>
<trial congruenttrial> / ontrialbegin = [if(script.currentblock=="practiceblock") { values.stimtype=counter.pcongruentstimtype.selectedvalue; values.cresp=counter.pcongruentcresp.selectedvalue; } else { values.stimtype=counter.congruentstimtype.selectedvalue; values.cresp=counter.congruentcresp.selectedvalue; }] / posttrialpause = 500 / stimulustimes = [0=fixation, leftinstruct,rightinstruct;500=blank, leftinstruct,rightinstruct; 1050=stimulus, leftinstruct, rightinstruct] / trialduration = 2600 / responsetime = 1050 / validresponse = (44,50) / iscorrectresponse = [trial.congruenttrial.response==values.cresp] </trial>
<trial incongruenttrial> / ontrialbegin = [if(script.currentblock=="practiceblock") { values.stimtype=counter.pincongruentstimtype.selectedvalue; values.cresp=counter.pincongruentcresp.selectedvalue; } else { values.stimtype=counter.incongruentstimtype.selectedvalue; values.cresp=counter.incongruentcresp.selectedvalue; }] / posttrialpause = 500 / stimulustimes = [0=fixation, leftinstruct,rightinstruct; 500=blank, leftinstruct,rightinstruct; 1050=stimulus, leftinstruct, rightinstruct] / trialduration = 2600 / responsetime = 1050 / validresponse = (44,50) / iscorrectresponse = [trial.incongruenttrial.response==values.cresp] </trial>
The problem is that between each trial these instructions disappear and I would like them to remain on the screen all the time (I don't want them just flashing during the trials). When I put a bgattribute in the block element, the background stimuli only appear at the beginning of the block. That is why also put: / stimulustimes = [0=fixation, leftinstruct,rightinstruct; 500=blank, leftinstruct,rightinstruct; 1050=stimulus, leftinstruct, rightinstruct]
Thank you for your help!
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