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How to make /resetinterval work on trials?
How to make /resetinterval work on trials?
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How to make /resetinterval work on trials?
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Blackadder
Blackadder
posted 10 Years Ago
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Hi All,
as I understand from the documentation, the "/ resetinterval" property defines, after how many blocks a counter is reset. So if a counter was defined as
<counter counterNAME>
...
/ resetinterval = 1
</counter>
and the counter was used in a <picture> element do select elements from an item, then with a block defined as
<block blockNAME>
...
/ trials = [1-32=trialNAME]
</block>
then the counter would be reset after the execution of all 32 trials (or when all elements from the counter have been drawn).
Is this correct? And if so, am I correct that a "counter.counterNAME.reset" in the "/ ontrialbegin" property of the trial is the way to go if you want to reset a counter an a per-trial basis?
Best wishes, Malte
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How to make /resetinterval work on trials?
Blackadder
-
10 Years Ago
Yes.
Dave
-
10 Years Ago
THX!
Blackadder
-
10 Years Ago
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