alas, it's not ready to be put to rest. I have one more creeping concern --
There are two general types of sound stimuli: non-repeating (18 different files to randomly select) and repeating (only one file). In repeated.videos trials I want the one sound stimulus to play at 10000 and repeated again at 30000; in the non-repeated.videos trials I want two different sound stimuli (randomly selected from the pool of 18) to come on, again, one at 10000 and another at 30000. Right now, in the non-repeated trials, the same sound file plays twice, rather than two different ones. And in the repeated trials, it only plays once, at 10000, but not again at 30000.
I played around with different settings of the /select and /selectionrates functions, but same thing happens... here's the code:
Thanks!
###General purpose text and stimulus elements ###
<sound audioinstruction.nonrepeated>
/ items = AudioInstructionListNonRepeated
/ select = noreplacenorepeat
/ selectionrate = always
</sound>
<sound audioinstruction.repeated>
/ items = AudioInstructionListRepeated
/ select = replace
/ selectionrate = always
</sound>
###Trials ###
<trial repeated.videos>
/ stimulustimes = [0 = videoclip; 10000= audioinstruction.repeated; 20000 = audioinstruction.repeated]
/ validresponse = (anyresponse)
/ timeout = 40000
/ posttrialpause = 1000
</trial>
<trial nonrepeated.videos>
/ stimulustimes = [0 = videoclip; 10000 = audioinstruction.nonrepeated; 30000 = audioinstruction.nonrepeated]
/ validresponse = (anyresponse)
/ timeout = 40000
/ posttrialpause = 1000
</trial>
###Blocks###
<block block.repeated>
/ trials = [1=repeated.videos; 2=emotionratings]
</block>
<block block.nonrepeated>
/ trials = [1=nonrepeated.videos; 2=emotionratings]
</block>