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Re. #1: You will find this covered in the comments inside the script, starting at line 141:
************************************************************************************************************** ************************************************************************************************************** EDITABLE LISTS: set the throwing schedules for player 1 and player 3 ************************************************************************************************************** **************************************************************************************************************
Note: by default player 1 and player 3 throw to player 2 roughly 25% of the time (1 out 4 times)
The item lists of these schedules can be further controlled by setting a specific/fixed throw sequence: Example Player 1:
/items = (3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 2, 3, 2, 3, 3, 3, 3, 3, 3, 3) /selectionmode = sequence
(if selectionmode = sequence => it is suggested to create the list as long as (values.max_trialcount/2) to ensure that the beginning of the list does NOT get repeated)
<list player1schedule> / items = (3, 3, 3, 2) /replace = false </list>
<list player3schedule> / items = (1, 1, 1, 2) /replace = false </list>
************************************************************************************************************** **************************************************************************************************************
Re. #2: Add something along the lines of
<trial wait> / stimulusframes = [1=waittext] / validresponse = (0) / trialduration = round(rand(1000,5000)) </trial>
<text waittext> / items = ("Waiting for other players to join...") </text>
and run that trial at the end of <block instructions>
<block instructions> / trials = [1=instructions; 2=name; 3=wait] </block>
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