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Hello, First of all thank you, Dave, for all the previous help. Last few days I puzzled over this: In short; I have different trials (irrelevants, probes, targets, irrelevant_sounds, probes_sounds and targets_sounds). The ..._sounds trials need different 'tooslow' feedback since they are only finished playing after 1 second (and the other stimuli present right away on the screen). I implemented the feedback in the script (in bold) but when I run the block, the too slow feedback doesn't always appear. Often 6 out of 30 trials (1 block = 30 trials) it doesn't. I really don't understand how this happens. Does anyone have an idea? Thank you for checking my script!
<trial irrelevants> / ontrialbegin = [ trial.irrelevants.resetstimulusframes(); trial.irrelevants.insertstimulustime(list.irrelevants.nextvalue, 200); if (trial.irrelevants.latency > 800){trial.irrelevants.insertstimulustime(text.tooslow, 800)} ] /branch= [if(trial.irrelevants.responsetext == "s")trial.wrong] /stimulustimes = [0 = yes, no] /validresponse = ("s","l") /correctresponse = ("l") // no = l-key /timeout = 2500 /beginresponsetime = 0 </trial>
<trial targets> / ontrialbegin = [ trial.targets.resetstimulusframes(); trial.targets.insertstimulustime(list.targets.nextvalue, 200); if (trial.targets.latency > 800){trial.targets.insertstimulustime(text.tooslow, 800)} ] /branch= [if (trial.targets.responsetext == "l")trial.wrong] /stimulustimes = [0 = yes, no] /validresponse = ("s","l") /correctresponse = ("s") // yes = s-key /timeout = 2500 /beginresponsetime = 0 </trial>
<trial probes> / ontrialbegin = [ trial.probes.resetstimulusframes(); trial.probes.insertstimulustime(list.probes.nextvalue, 200); if (trial.probes.latency > 800){trial.probes.insertstimulustime(text.tooslow, 800)} ] /branch= [if (trial.probes.responsetext == "s")trial.wrong] /stimulustimes = [0 = yes, no] /validresponse = ("s","l") /correctresponse = ("l") /timeout = 2500 /beginresponsetime = 0 </trial>
TRIAL SOUNDS________ <trial irrelevants_sounds> / ontrialbegin = [ trial.irrelevants_sounds.resetstimulusframes(); trial.irrelevants_sounds.insertstimulustime(list.irrelevants_sounds.nextvalue, 200); if (trial.irrelevants_sounds.latency > 1800){trial.irrelevants_sounds.insertstimulustime(text.tooslow, 1800)} ] /branch= [if(trial.irrelevants_sounds.responsetext == "s")trial.wrong] /stimulustimes = [0 = yes, no, soundicon] /validresponse = ("s","l") /correctresponse = ("l") // no = l-key /timeout = 2500 /beginresponsetime = 0 </trial>
<trial targets_sounds> / ontrialbegin = [ trial.targets_sounds.resetstimulusframes(); trial.targets_sounds.insertstimulustime(list.targets_sounds.nextvalue, 200); if (trial.targets_sounds.latency > 1800){trial.targets_sounds.insertstimulustime(text.tooslow, 1800)} ] /branch= [if(trial.targets_sounds.responsetext == "l")trial.wrong] /stimulustimes = [0 = yes, no, soundicon] /validresponse = ("s","l") /correctresponse = ("s") // no = l-key /timeout = 2500 /beginresponsetime = 0 </trial>
<trial probes_sounds> / ontrialbegin = [ trial.probes_sounds.resetstimulusframes(); trial.probes_sounds.insertstimulustime(list.probes_sounds.nextvalue, 200); if (trial.probes_sounds.latency > 1800){trial.probes_sounds.insertstimulustime(text.tooslow, 1800)} ] /branch= [if(trial.probes_sounds.responsetext == "s")trial.wrong] /stimulustimes = [0 = yes, no, soundicon] /validresponse = ("s","l") /correctresponse = ("l") // no = l-key /timeout = 2500 /beginresponsetime = 0 </trial>
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