Constrained randomisation trouble


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LMK
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And one last time....


I'm sure I have gone with inefficient and - given this message, flawed coding - but, I have got it to present text and pic stimuli and its nearly doing what I want....


The problems the script will typically run, however, it (seemingly randomly - i.e., sometimes between blocks, sometimes mid-block) stops and a message along the lines of " Unabled to initialize <picture addp> item number 0. Verify the item exists and is correctly defined".


There's also a quirk that sometimes the <counter xxxsequence> (compared to <counter xxxrandom>) seems to present all items, but not in order. This is true of both text and pic stimuli. I'm certain I have caused this as it was fine until I began fidling with the pictures, but can't seem to uncause it.


I will load the script and pics (all this time).


Any suggestions, corrections or efficiencies are, AS ALWAYS, greatly appreciated. I must admit that this code is generalised with very limited knowledge so I have relied with various levels of success ontrial and error to get things to "go".


Thank you,
Leah



Dave
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Both "quirks" sound like bonafide programming errors on your part. You'll want to examine test data files of such failed runs to figure out where / when the errors occur exactly and then work backwards through your script's logic.


The problems the script will typically run, however, it (seemingly randomly - i.e., sometimes between blocks, sometimes mid-block) stops and a message along the lines of " Unabled to initialize <picture addp> item number 0. Verify the item exists and is correctly defined".


Probably means you've failed to assign the item properly. Check the conditional logic in the respective <trial>'s /ontrialbegin etc. attributes responsible for assigning items to the respective <picture> element.


There's also a quirk that sometimes the <counter xxxsequence> (compared to <counter xxxrandom>) seems to present all items, but not in order. This is true of both text and pic stimuli. I'm certain I have caused this as it was fine until I began fidling with the pictures, but can't seem to uncause it.


Probably means there's a flaw in the conditional logic responsible for determining the correct selection mode. Again, you'll want to carefully check the portions of your script responsible for handling that.


Regards,


~Dave


LMK
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Hi!


Thanks for you all your help.  I went back to basis and now almost everything is working....


My last issue is I'm having trouble with a counter, specifically <counter nonmatchpic>. I'm seeing pictures repeat across blocks and mutliply times with the experiment even though there are enough stimuli and I have set the resetinterval = 1000.  All the other counters seem fine.


Like always, any assistance would be gratefully received!


Thanks, Leah



Dave
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Umm, I've misplaced my crystal ball and tarot cards, so I'm not sure how to tackle this without, you know, access to your script and such...;-) Anyway, if I were to hazard a guess, this again sounds like a bonafide programming error...


LMK
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Dear Dave,


Very plausible. The script is posted (to the same place as usual.... new.exp and using the same images (zipped folder + blank) as usual.


I'm sure it will be easy to spot in my (now much simplified) script.


Cheers, Leah



Dave
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#1: For better context, you might consider attaching any materials to the respective thread instead of your profile. Alternatively mention the files you are referring to and their location.


#2: There is no element called <counter nonmatchpic> in the files you posted.


#3: The script will not parse and cannot run because you are trying to use a counter property which does not exist (.currentvalue).


LMK
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Dear Dave,


Very good points.... I guess I'm getting too tired to be useful (it's nearly 1am here).


I will definitely append scripts to post in future...... also I should have said <counter addnonmatchpic>.


Thanks, Leah


Dave
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Well, you have 15 items available in your nonmatched picture condition. However, a given participant will receive 20 trials (4 blocks of 5 trials), i.e., the respective counter will inevitably have to reset after the 3rd block as it's out of unused items by then. Consequently certain items will have to be repeated.


LMK
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I'm pretty confident that this is not the problem. 


When I reduce the number of blocks in the experiment to 3 (which would present 15 pictures (i.e., the number in the list), at least a thrid of picture are repeated, AND thet repetition begins in the second block (after only 5 or 15pics have been presented). It seems to be replacing after every block (I assume this is the case as I have not seen repetition within blocks).


What also interesting is that, although I have used "noreplace" and "resetinterval = 1000", when I reduced the number of block in the experiment to 2 (i.e., /blocks = [1-2= addblock]) four out of five pictures were repeated in the second block the first time I ran is, but only 1 out of 5 the next time i ran it.


It seems like the counter isn't working. I have tried /select = sequence(1-15) and the first block presents all items in the sequence (1-5) in perfect order, but the second repeats items and not in order?!  If, however, I set the list to the same number of items to the number of trials (e.g., sequence(1-5) or even (6-10)) each block presents the correct pics in the correct order (i.e., behaves as predicted). I'm not even sure where to look for the problem.


If there is no solution, I guess I could creat correct length (1-5) sets of randomised order and present these, but it seems like an expensive cludge.


Any suggestions?


Thank you for your help (again, and again, and again).


Cheers, Leah






Dave
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Correct, that's not the *only* problem. The selection problem is due to this:


/ ontrialbegin = [if(values.addpicselectionmode=="unmatched")item.addpicitem.item=getitem(item.addnonrelpic,counter.addnonmatchpic.selectedvalue)]


which instructs Inquisit to pull a random item from the counter and append it to <item addpicitem>. It does *not* determine which item <picture addp> will then *sample* from <item addpicitem> -- it will sample from whatever's in there randomly. See e.g. https://www.millisecond.com/forums/Topic8154.aspx#8154 for some more details. You'll want to fix that.


GO

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